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1.
为探讨大学生心理需求、认知评估、自我调控和网络社交的关系,采用大学生心理需求量表、网络利弊权衡问卷、自我调控问卷和网络交往问卷对503名大学生进行调查,结果发现:(1)大学生心理需求可显著正向预测网络社交;对上网的好处和代价认知评估在两者间起部分中介作用。(2)自我调控在心理需求和网络社交间起调节作用。由此得出结论,大学生的心理需求可显著影响网络社交,对上网的好处和代价认知评估在二者间起中介作用,自我调控起调节作用。研究结果进一步揭示了心理需求影响网络社交的内在机制,可为网络时代大学生进行健康网络社交提供有益指导。  相似文献   

2.
以湖北湖南三所高校大一至大四416名全日制大学生为被试,采用《大学生网络交往行为量表》、《自尊量表》、《公我意识量表》和《大学生网络利他行为量表》,对大学生的网络交往、自尊、公我意识以及网络利他行为的情况进行调查,探讨自尊是否在网络交往和网络利他行为之间起中介作用,以及这个过程是否受到公我意识的调节。结果显示:(1)网络交往对网络利他行为具有正向预测作用;(2)自尊在网络交往和网络利他行为间起部分中介作用;(3)自尊的中介效应受到公我意识的调节,即在高公我意识水平下,自尊能正向影响个体的网络利他行为;在低公我意识水平下,自尊对网络利他行为的影响不显著。研究结果有助于揭示大学生网络利他行为的形成机制,对大学生网络利他行为的干预有一定的启示意义。  相似文献   

3.
谢建  宋怡 《心理科学》2007,30(6):1511-1512
目的:探讨体育专业大学生网络心理的特点。方法:采用自编大学生网络心理问卷,对某省236名体育专业大学生和331名非体育专业大学生的网络心理进行调查和比较。结果:(1)体育专业大学生网络喜好程度显著低于非体育专业大学生。(2)体育专业大学生对网络依恋程度低于非体育专业大学生。(3)体育专业大学生对网络人际交往依赖程度低于非体育专业大学生。(4)体育专业大学生在上网目的性上表现为"学习需要"等,非体育专业大学生上网是为了"寻求自信"等。  相似文献   

4.
大学生网络行为的元认知研究   总被引:6,自引:0,他引:6  
李宁  梁宁建 《心理科学》2004,27(6):1356-1359
本研究分析了大学生网络行为元认知的特点.从元认知的角度揭示网络成瘾行为的心理机制。通过探索性因素分析,表明大学生网络行为的元认知水平包含有七个因素,并且其总水平与网络成瘾有显着的相关。  相似文献   

5.
基于有限自制力理论探讨了心理特权对网络欺骗行为的影响及作用机制,采用心理特权量表、简版自我损耗量表、内隐人格理论量表和青少年网络偏差行为量表对738名大学生进行调查。结果发现:(1)在控制性别的条件下,心理特权显著正向预测网络欺骗行为;(2)心理特权通过自我损耗的中介作用间接预测网络欺骗行为;(3)内隐人格观调节心理特权通过自我损耗预测网络欺骗行为的前半路径,具体来说,相对于渐变论的大学生,实体论大学生的心理特权更多地通过自我损耗影响其网络欺骗行为。  相似文献   

6.
大学生网络交往中性别差异的调查研究   总被引:7,自引:0,他引:7  
本通过对网络交往行为的调查,考察了性别对大学生进行网络交往行为的影响。利用问卷调查的方式分别从网络名的使用、与网友的交往情况、对交往对象的知觉情况进行分析,发现网络交往行为中性别的影响在一定程度上是存在的,但并不像我们设想的那么显。很多交往方式仍然受到传统的性别角色的惯性影响,但由于网络的匿名性等因素的作用,已经使传统的影响慢慢变弱。  相似文献   

7.
采用自编社交网络使用情况调查问卷和人际信任量表(ITS)对在杭高校356名大学生进行调查,结果表明:(1)大学生社交网络行为的卷入程度分为网络功能、网络卷入、网络表现和网络动机四个维度;(2)女生在社交网络行为及其各子维度方面的得分显著高于男生;(3)网络卷入程度在年级上存在显著差异,大三得分最高;(4)人际信任与网络动机及社交网络行为总分显著负相关,熟人信任能负向预测大学生的社交网络行为。  相似文献   

8.
网络是大学生获取信息的重要方式,大学生对网络的认识水平,应用技能及自控能力会影响其上网行为,进而影响其学习和生活。本研究自编大学生网络元认知量表、网络学习行为调查问卷并应用网络成瘾诊断量表调查大学生网络学习行为偏好、网络元认知和网络成瘾的现状,并进一步分析网络元认知与网络成瘾等相关因素的关系。结果表明:大学生网络行为总体健康良好;大学生网络花费时间存在性别差异和时间段差异;大学生网络元认知水平分布呈正偏态,大学生网络元认知水平不存在性别差异,年级差异及专业差异;大学生网络成瘾比例较低,大学生网络成瘾性别差异显著;网络成瘾与网络元认知得分呈负相关。  相似文献   

9.
为探究网络社会排斥、反刍思维、社交焦虑对网络偏差行为的影响机制,本研究使用网络偏差行为问卷、网络社会排斥量表、反刍思维量表和交往焦虑量表对414名大学生施测。结果表明男生在网络社会排斥、网络偏差行为得分均显著高于女生。反刍思维在网络社会排斥和网络偏差行为间起部分中介作用,社交焦虑调节网络社会排斥与网络偏差行为的关系,并且反刍思维的中介作用在男生和女生群体均成立,而社交焦虑的调节作用只在男生群体中有效。  相似文献   

10.
大学生网络社会支持测评初探   总被引:5,自引:0,他引:5  
梁晓燕  魏岚 《心理科学》2008,31(3):689-691
参照已有的文献并结合广泛的调查研究,编制了我国大学生网络社会支持量表,探讨大学生网络交往中所获得的社会支持类型.探索性因素分析结果表明,大学生网络社会支持主要包括情感支持、工具性支持、信息支持、社会成员支持四个维度,4因素结构的结果在验证性因素分析中得到了验证.该量表的信度、效度符合心理测量学的要求.  相似文献   

11.
Relating computer-associated stress to computerphobia   总被引:1,自引:0,他引:1  
The associations of computer-related stress, somatic complaints, and computerphobia were studied by administering questionnaires covering demographic data, exposure to computer information, computer-related stress, as measured by the Computer Technology Hassles Scale, somatic complaint items of the Hopkins Symptom Checklist, and Rosen, Sears, and Weil's measures of computerphobia: Computer Anxiety Rating Scale, Attitudes Toward Computers Scale, and Computer Thoughts Scale to 109 students. Correlations indicated scores on the Computer Technology Hassles Scale were significantly correlated .35 with somatic complaints, .27 with years used a computer, and .28 with self-rated computer knowledge. The Computer Technology Hassles Scale was not significantly correlated (.18, -.08, and -.05) with the three measures of computerphobia. Computer-related stress appears to be distinct from computerphobia.  相似文献   

12.
For two semantic knowledge domains, general and computer-related, feeling-of-knowing (FOK) and confidence level (CL) ratings and their relative accuracy were assessed in young, middle-aged, and older adults, after test difficulty was equated across age groups. Global memory self-efficacy beliefs were also assessed for each domain. As expected, greater age was associated with poorer memory self-efficacy beliefs only in the computer domain. The oldest two groups were found to be more underconfident than young adults when rating their FOK but not their CL, for computer items but not for general items. Statistical control of age differences in memory self-efficacy beliefs in the relevant domain greatly reduced this age effect on computer-related FOK ratings. This finding suggests that absolute FOK judgments are more closely related to memory self-efficacy beliefs than are CL judgments. Gamma correlations between judgments and recognition performance revealed that all age groups were equally accurate in FOK and in CL judgments, in both domains.  相似文献   

13.
Computer games were conceptualized as a potential mode of entry into computer-related employment for women. Computer games contain increasing levels of realism and violence, as well as biased gender portrayals. It has been suggested that aggressive personality characteristics attract people to aggressive video games, and that more women do not play computer games because they are socialized to be non-aggressive. To explore gender identity and aggressive personality in the context of computers, an online survey was conducted on women who played computer games and women who used the computer but did not play computer games. Women who played computer games perceived their online environments as less friendly but experienced less sexual harassment online, were more aggressive themselves, and did not differ in gender identity, degree of sex role stereotyping, or acceptance of sexual violence when compared to women who used the computer but did not play video games. Finally, computer gaming was associated with decreased participation in computer-related employment; however, women with high masculine gender identities were more likely to use computers at work.  相似文献   

14.
Prediction of the final grade in a computer course using the Computer Technology Hassles Scale, a measure of computer-related stress, was investigated. A sample of 154 university students enrolled in computer courses completed questionnaires covering demographic data, information on computer use, the Computer Technology Hassles Scale, and somatic complaint items of the Hopkins Symptom Checklist. Pearson correlations indicated scores on the Computer Technology Hassles Scale were significantly associated .27 with somatic complaints, -.24 with computer-course grades, and -.18 with self-rated computer knowledge. Regression analysis indicated that self-rated computer knowledge and scores on the Computer Technology Hassles Scale significantly predicted computer-course grade.  相似文献   

15.
Students, the future Information and Communication Technology (ICT) professionals, are often perceived to have little understanding of the ethical issues associated with the use of ICTs. There is a growing recognition that the moral issues associated with the use of the new technologies should be brought to the attention of students. Furthermore, they should be encouraged to explore and think more deeply about the social and legal consequences of the use of ICTs. This paper describes the development of a tool designed to raise students’ awareness of the social impact of ICTs. The tool offers guidance to students undertaking computing and computer-related courses when considering the social, legal and professional implications of the actions of participants in situations of ethical conflict. However, unlike previous work in this field, this tool is not based on an artificial intelligence paradigm. Aspects of the theoretical basis for the design of the tool and the tool’s practical development are discussed. Preliminary results from the testing of the tool are also discussed. An earlier version of this paper was presented by one of the authors at the First International Conference on Teaching Applied and Professional Ethics in Higher Education, Federal University of Surrey Centre for Applied Ethics, Southlands College, Roehampton, London, 2–4 September, 2003.  相似文献   

16.
Questionnaires concerning attitudes toward use of microcomputers at home, in school, and at video arcades were administered to 879 high school students. Direct observations of adolescent proxemics and sex differences, and of various parameters of video games in 18 video arcades were made. A thorough and representative content analysis of sex bias of microcomputer software advertising brochures was carried out. Results supported previous findings of overrepresentation of masculine culture in the adolescent world of microcomputers, particularly regarding video games. Various types of computer-related activity were not related to socioeconomic class of the parents or to academic grades except for use of home microcomputers, which was mildly positively related to socioeconomic class (r = .124, p less than .001). Nearly half the activity in the arcades was strictly solitary. None of the arcade video games allowed for cooperative play. Most allowed only for sequential competition (86%) or simultaneous competition (7%); as many as 7% did not provide a display of the scores for a second player.  相似文献   

17.
This study presents data from a multiple-instrument, multisite, two-wave study of the implementation of computerized procedures in offices in order to examine whether this technological innovation differentially affects men and women employees. It explores the possibility that men in offices are benefiting more in terms of career enhancement than are women. Preliminary analyses provide some support for the hypothesis: Men in computerized offices bring more relevant skills to the workplace, are in more influential positions there, and make more computer-related decisions. However, analyses that control for job category show that women are generally satisfied with the training they received and report fewer problems of access to needed computer equipment, software, applications, and help. Women are also somewhat more optimistic than men about the benefits of computer technology for white-collar workers.  相似文献   

18.
To test the validity of the Crites model of career maturity, career maturity and noncareer maturity measures were administered to 312 ninth graders and to 200 technical college students. Scores on all measures were intercorrelated and factor analyzed. The results show that, as predicted, most of the Career Choice Competencies have more in common with each other than they have with Career Choice Attitudes; Career Choice Competencies are fairly highly positively related to each other; Career Choice Attitudes and Career Choice Competencies have more in common with each other in grade 9 than they do in the post-secondary grades; and there is a relationship between career maturity and sex and race of ninth graders and technical college students. The results do not support the hypothesized multidimensional structure of the Crites model or the hypothesis that variables in the Crites model have more in common with each other than they have with noncareer maturity variables. Discussion includes several possible explanations for failure to support the Crites model, and suggestions for further research.  相似文献   

19.
Questionnaires concerning attitudes toward use of microcomputers at home, in school, and at video arcades were administered to 879 high school students. Direct observations of adolescent proxemics and sex differences, and of various parameters of video games in 18 video arcades were made. A thorough and representative content analysis of sex bias of microcomputer software advertising brochures was carried out. Results supported previous findings of overrepresentation of masculine culture in the adolescent world of microcomputers, particularly regarding video games. Various types of computer-related activity were not related to socioeconomic class of the parents or to academic grades except for use of home microcomputers, which was mildly positively related to socioeconomic class (r = .124, p < .001). Nearly half the activity in the arcades was strictly solitary. None of the arcade video games allowed for cooperative play. Most allowed only for sequential competition (86%) or simultaneous competition (7%); as many as 7% did not provide a display of the scores for a second player.  相似文献   

20.
Differences between Cognitive Style Index mean scores of female and male undergraduate business students were tested using a general linear model. Among 286 undergraduate business students, women scored higher (more analytical) than men. The comparison of undergraduate business students with and without work experience related to their major shows that students with such related work experience were more intuitive than peers with no work experience related to their major.  相似文献   

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