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1.
We carried out three experiments to examine the influence of field of view and binocular viewing restrictions on absolute distance perception in real-world indoor environments. Few of the classical visual cues provide direct information for accurate absolute distance judgments to points in the environment beyond about 2 m from the viewer. Nevertheless, in previous work it has been found that visually directed walking tasks reveal accurate distance estimations in full-cue real-world environments to distances up to 20 m. In contrast, the same tasks in virtual environments produced with head-mounted displays (HMDs) show large compression of distance. Field of view and binocular viewing are common limitations in research with HMDs, and have been rarely studied under full pictorial-cue conditions in the context of distance perception in the real-world. Experiment 1 showed that the view of one's body and feet on the floor was not necessary for accurate distance perception. In experiment 2 we manipulated the horizontal and the vertical field of view along with head rotation and found that a restricted field of view did not affect the accuracy of distance estimations when head movement was allowed. Experiment 3 showed that performance with monocular viewing was equal to that with binocular viewing. These results have implications for the information needed to scale egocentric distance in the real-world and reduce the support for the hypothesis that a limited field of view or imperfections in binocular image presentation are the cause of the underestimation seen with HMDs.  相似文献   
2.
How do body representations influence decisions about action? We developed a novel paradigm using the mirror illusion (Holmes, Crozier, & Spence, in Cognitive, Affective, & Behavioral Neuroscience, 4, 193–200, 2004) to examine two ways of evoking body plasticity—extension of body capabilities and visual capture—and its influence on perceived affordances. In two experiments, we manipulated the action capabilities of a seen left hand by lengthening the arm with a rod (Exp. 1) or enlarging the hand with a glove (Exp. 2). The right hand was unaltered physically and was occluded by placement in a mirror box. We induced visual capture through synchronous finger movements of both hands. Right-hand estimates of reaching and of fitting through apertures increased relative to actual capabilities during visual capture, supporting the claim that visual capture can induce the incorporation of an apparent body extension into action decisions. The results suggest that both perceptual and cognitive influences on bodily awareness underlie perceived affordances.  相似文献   
3.
Three experiments examined perceived absolute distance in a head-mounted display virtual environment (HMD-VE) and a matched real-world environment, as a function of the type and orientation of the distance viewed. In Experiment 1, participants turned and walked, without vision, a distance to match the viewed interval for both egocentric (viewer-to-target) and exocentric (target-to-target) extents. Egocentric distances were underestimated in the HMD-VE while exocentric distances were estimated similarly across environments. Since egocentric distances were displayed in the depth plane and exocentric distances in the frontal plane, the pattern of results could have been related to the orientation of the distance or to the type of distance. Experiments 2 and 3 tested these alternatives. Participants estimated exocentric distances presented along the depth or frontal plane either by turning and walking (Experiment 2) or by turning and throwing a beanbag to indicate the perceived extent (Experiment 3). For both Experiments 2 and 3, depth intervals were underestimated in the HMD-VE compared to the real world. However, frontal intervals were estimated similarly across environments. The findings suggest anisotropy in HMD-VE distance perception such that distance underestimation in the HMD-VE generalizes to intervals in the depth plane, but not to intervals in the frontal plane. (PsycINFO Database Record (c) 2012 APA, all rights reserved).  相似文献   
4.
In two experiments we examined the role of visual horizon information on absolute egocentric distance judgments to on-ground targets. Sedgwick [1983, in Human and Machine Vision (New York: Academic Press) pp 425-458] suggested that the visual system may utilize the angle of declination from a horizontal line of sight to the target location (horizon distance relation) to determine absolute distances on infinite ground surfaces. While studies have supported this hypothesis, less is known about the specific cues (vestibular, visual) used to determine horizontal line of sight. We investigated this question by requiring observers to judge distances under degraded vision given an unaltered or raised visual horizon. The results suggest that visual horizon information does influence perception of absolute distances as evident through two different action-based measures: walking or throwing without vision to previously viewed targets. Distances were judged as shorter in the presence of a raised visual horizon. The results are discussed with respect to how the visual system accurately determines absolute distance to objects on a finite ground plane and for their implications for understanding space perception in low-vision individuals.  相似文献   
5.
In immersive virtual environments, judgments of perceived egocentric distance are significantly underestimated, as compared with accurate performance in the real world. Two experiments assessed the influence of graphics quality on two distinct estimates of distance, a visually directed walking task and verbal reports. Experiment 1 demonstrated a similar underestimation of distances walked to previously viewed targets in both low- and high-quality virtual classrooms. In Experiment 2, participants’ verbal judgments underestimated target distances in both graphics quality environments but were more accurate in the high-quality environment, consistent with the subjective impression that high-quality environments seem larger. Contrary to previous results, we suggest that quality of graphics does influence judgments of distance, but only for verbal reports. This behavioral dissociation has implications beyond the context of virtual environments and may reflect a differential use of cues and context for verbal reports and visually directed walking.  相似文献   
6.
Critical to low-vision navigation are the abilities to recover scale and update a 3-D representation of space. In order to investigate whether these abilities are present under low-vision conditions, we employed the triangulation task of eyes-closed indirect walking to previously viewed targets on the ground. This task requires that the observer continually update the location of the target without any further visual feedback of his/her movement or the target’s location. Normally sighted participants were tested monocularly in a degraded vision condition and a normal vision condition on both indirect and direct walking to previously viewed targets. Surprisingly, we found no difference in walked distances between the degraded and normal vision conditions. Our results provide evidence for intact spatial updating even under severely degraded vision conditions, indicating that participants can recover scale and update a 3-D representation of space under simulated low vision.  相似文献   
7.
In four experiments, we examined observers' ability to locate objects in virtual displays while rotating to new perspectives. In Experiment 1, participants updated the locations of previously seen landmarks in a display while rotating themselves to new views (viewer task) or while rotating the display itself (display task). Updating was faster and more accurate in the viewer task than in the display task. In Experiment 2, we compared updating performance during active and passive self-rotation. Participants rotated themselves in a swivel chair (active task) or were rotated in the chair by the experimenter (passive task). A minimal advantage was found for the active task. In the final experiments, we tested similar manipulations with an asymmetrical display. In Experiment 3, updating during the viewer task was again superior to updating during the display task. In Experiment 4, we found no difference in updating between active and passive self-movement. These results are discussed in terms of differences in sources of extraretinal information available in each movement condition.  相似文献   
8.
9.
Using vision, humans can accurately judge distances to locations on the ground surface up to distances of at least 20 m. Most theories of depth perception assume that this ability is associated with the fact that we live in a terrestrial world in which locations of interest often appear on the ground and for which feedback about distance is often available from nonvisual sources such as walking. Much less is known about the ability of humans to judge absolute distances to locations other than on or supported by the ground plane beyond a few meters, at which point binocular stereo provides at best limited information about distance scaling. We show that one commonly used action measure for probing absolute distance perception exhibits accurate performance, even for targets located on the ceiling of a large room. We follow this with evidence that distance to ceiling locations is recovered with a mechanism that depends, at least in part, on the angle from the line of sight to the target location and a gravity-based frame of reference.  相似文献   
10.
The posterior parietal cortex (PPC) is considered the dominant structure in the dorsal stream of visual processing, defined in the context of systems for perception and action. It is well-established that the human PPC is critical to sensory-motor transformations involved in online manual actions. A related body of literature identifies the PPC as important to cognitive aspects of action representation such as imagery, tool use, and gestures. The goal of the present paper is to review and compare the PPC contribution to representations of both motor control and motor cognition. Relating the sensory-motor and cognitive components of PPC function is important for an understanding of integrative representations of manual actions and the relation between perception, action, and cognition. Proposed theories of multiple dorsal stream systems supporting different action-relevant goals are discussed.  相似文献   
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