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81.
The concepts of “good” and “bad” are associated with right and left space. Individuals tend to associate good things with the side of their dominant hand, where they experience greater motor fluency, and bad things with their nondominant side. This mapping has been shown to be flexible: Changing the relative fluency of the hands, or even observing a change in someone else's motor fluency, results in a reversal of the conceptual mapping, such that good things become associated with the side of the nondominant hand. Yet, based on prior studies, it is unclear whether space–valence associations were determined by the experience of fluent versus disfluent actions, or by the mere expectation of fluency. Here, we tested the role of expected fluency by removing motor execution and perceptual feedback altogether. Participants were asked to imagine themselves performing a psychomotor task with one of their hands impaired, after which their implicit space–valence mapping was measured. After imagining that their right hand was impaired, right‐handed participants showed the “good is left” association typical of left‐handers. Motor imagery can change people's implicit associations between space and emotional valence. Although asymmetric motor experience may be necessary to establish body‐specific associations between space and valence initially, neither motoric nor perceptual experience is needed to change these associations subsequently. The mere expectation of fluent versus disfluenct actions can drive fluency‐based effects on people's implicit spatialization of “good” and “bad.” These results suggest a reconsideration of the mechanisms and boundary conditions of fluency effects.  相似文献   
82.
With this article we want to illustrate how the central publications of the European Union legitimate a role of Career Guidance Services (CGS) that help in establishing a desired form of social order. Using the Sociology of Knowledge Approach to Discourse, we reconstructed four typical metaphorical conceptualisations of CGS that go along with desirable and taken-for-granted subject positions. The results reveal the assigned active role of CGS in establishing a specific vision of and in transforming the European society. We conclude by outlining the ways in which critique is expressed within the discourse and by highlighting the inherent ambivalences of these practices of critique.  相似文献   
83.
84.
准医务工作者能否准确把握自己的角色定位,实现角色目标,直接关系到将来能否更好的为患者服务,为社会服务.对准医务工作者角色定位目标及角色教育特征、教育体系构建进行研究探讨.  相似文献   
85.
We generalize the concept of a ‘ranking associated with a linear order’ from linear orders to arbitrary finite binary relations. Using the concept of differential of an object in a binary relation as theoretical primitive, we axiomatically introduce several measurement scales, some of which include the generalized ranking as a special case. We provide a computational formula for this generalized ranking, discuss its many elegant properties and offer some illustrating examples.  相似文献   
86.
We examine the influence of two specific negative emotions (i.e., sadness and anger) on consumers' preference for an advertised product promoting either activity (e.g., exercise) or passivity (e.g., relaxation). On the basis of empirical distinctions between the level of activation accompanying sadness and anger, and drawing upon a mood-as-information perspective, we hypothesized that individuals will have a preference for activity to passivity when in an angry compared to a sad emotional state. Thus, when angry, they preferred a product advertised as active, whereas when sad they preferred a product described in more passive terms.  相似文献   
87.
本研究记录了16名被试在完成有整体结构变化和局部特征变化的面孔/房屋图片的一致性判断时的脑内时程变化,以期对面孔识别的特异性本质进行探讨。结果显示,N170波幅和潜伏期的刺激类型主效应显著;面孔/房屋所诱发的N170成分在波幅和潜伏期上均不存在加工方式上的显著差异。晚期成分(300~700ms)上也得到类似的结果。这表明:面孔与房屋(非面孔)的加工在早期和晚期成分上都有差异性,体现出面孔的加工在早期视觉刺激的加工和晚期识别的加工上都具有特异性;晚期识别加工的脑电结果不支持"面孔识别是整体的,结构的,而非面孔客体的识别是局部的,基于特征的"加工观点。  相似文献   
88.
Flickering light induces visual hallucinations in human observers. Despite a long history of the phenomenon, little is known about the dependence of flicker-induced subjective impressions on the flicker frequency. We investigate this question using Ganzfeld stimulation and an experimental paradigm combining a continuous frequency scan (1–50 Hz) with a focus on re-occurring, whole percepts. On the single-subject level, we find a high degree of frequency stability of percepts. To generalize across subjects, we apply two rating systems, (1) a set of complex percept classes derived from subjects’ reports and (2) an enumeration of elementary percept features, and determine distributions of occurrences over flicker frequency. We observe a stronger frequency specificity for complex percept classes than elementary percept features. Comparing the similarity relations among percept categories to those among frequency profiles, we observe that though percepts are preferentially induced by particular frequencies, the frequency does not unambiguously determine the experienced percept.  相似文献   
89.
曹蓉  刘鹏 《心理科学》2011,34(2):332-336
为了回应Locke提出的“目标设置理论仍然需要发展”的观点,本文从认知心理学的角度对目标设置理论进行了检验。结果表明:设置明确且有一定难度的目标比设置模糊或一般性目标会使被试产生更高水平的努力,从而提高成绩;设置明确但难度偏低的目标与设置模糊目标的成绩间并无显著性差异;被试对目标的可接受性程度越高,成绩越好;任务难度变量对目标难度与成绩之间的调节效应要通过被试对策略的发掘和使用以及在时间方面给予一定的压力才能得到体现。  相似文献   
90.
创造力的脑结构与脑功能基础   总被引:2,自引:0,他引:2  
从脑结构和脑功能两方面对创造力的脑神经基础进行了评述。就创造力的脑结构而言,尸体脑解剖研究表明创造力可能与顶叶与角回有关;活体脑结构成像研究则显示,创造力主要与额叶、扣带回以及皮下白质或灰质浓度有关。就创造力的脑功能而言,任务取向研究表明创造力任务主要激活了额叶和顶叶及少数其他皮层区域;而个体差异取向研究则表明创造力被试激活了右侧额叶、大脑皮层以及小脑的某些区域。未来研究需在加强脑结构影像研究基础上,注重从被试抽样和筛选等方面细化任务模式和个体差异模式的创造力研究,以获得更一致的结果。  相似文献   
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