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1.
Subjects made temporal order judgments (TOJs) of tactile stimuli presented to the fingerpads. The subjects judged which one of two locations had been stimulated first. The tactile stimuli were patterns that simulated movement across the fingerpads. Although irrelevant to the task, the direction of movement of the patterns biased the TOJs. If the pattern at one location moved in the direction of the second location, the subjects tended to judge the first location as leading the second location. If the pattern moved in the opposite direction, that location was judged as trailing. In a series of experiments, the effect of the spatial position of the hands and fingers on TOJs and the perception of the direction of pattern movement were examined. Changing the position of the hands so that the patterns no longer moved directly toward each other reduced or eliminated the effect of motion on TOJs. In a variation of Aristotle's illusion, the moving patterns were presented to crossed and uncrossed fingers. The results indicated that, contrary to Aristotle's illusion, the subjects processed the moving patterns relative to an environmental framework, rather than to the local direction of motion on the fingerpads. Presenting the patterns to crossed hands produced results similar to those obtained with crossed fingers: The subjects processed the patterns according to an environmental framework.  相似文献   

2.
Targets were displaced to cancel an apparent displacement induced by a step motion of a background or were held stationary while appearing to jump in an induced displacement. Target and background were then extinguished, and the subject pointed to the target’s last position. When the target had appeared to move but did not, background position did not significantly affect pointing; when the target had moved but appeared to remain stationary (displacement canceled by opposite induced displacement), pointing depended upon the target’s egocentric position. A similar result was obtained with sinusoidal motion. In terms of a two visual-systems hypothesis, the motor system uses more veridical spatial information and is less affected by relative changes in two retinal signals than is the cognitive system.  相似文献   

3.
Four experiments provide evidence that people are biased to associate particular types of motion with nouns and different types of motion with verbs. Novel nouns and verbs were related to two types of motion: (1) path, or the direction of motion of one character with respect to the other character, and (2) movement orientation, or the direction a character was facing as it moved. Subjects associated verbs more strongly with path than with movement orientation. In contrast, they associated nouns more strongly with movement orientation than with path. Movement orientation was associated with both object categories and verbs, inconsistent with a complete division of labor between these two types of categories. These results are consistent, however, with the notion that people are biased to associate verbs with relations between objects, whereas they are biased to associate object categories with motions defined with respect to the object carrying out those motions.  相似文献   

4.
When people manipulate a moving object, such as writing with a pen or driving a car, they experience their actions as intimately related to the object’s motion, that is they perceive control. Here, we tested the hypothesis that observers would feel more control over a moving object if an unrelated task drew attention to a location to which the object subsequently moved. Participants steered an object within a narrow path and discriminated the color of a flash that appeared briefly close to the object. Across two experiments, participants provided higher ratings of perceived control when an object moved over a flash’s location than when an object moved away from a flash’s location. This result suggests that we use the location of spatial attention to determine the perception of control. If an object goes where we are attending, we feel like we made it go there.  相似文献   

5.
采用复制法,考察Müller-Lyer错觉条件下,长度加工与时距估计的关系。实验1和实验2分别采用实线段和空线段,结果发现,图形的客观长度越长,估计的时距越长;箭头朝向造成的主观长度错觉对时距估计无影响;时距对长度判断的影响较小。实验3进一步操作线段长度和箭杆方向,发现长度错觉不影响时距估计与错觉量的大小无关。研究表明刺激的客观长度与时间在心理表征上存在自动化的联结,也受到刺激、实验方法和时距等因素的影响。  相似文献   

6.
The timing of natural prehension movements   总被引:39,自引:0,他引:39  
Prehension movements were studied by film in 7 adult subjects. Transportation of the hand to the target-object location had features very similar to any aiming arm movement, that is, it involved a fast-velocity initial phase and a low-velocity final phase. The peak velocity of the movement was highly correlated with its amplitude, although total movement duration tended to remain invariant when target distance was changed. The low-velocity phase consistently began after about 75% of movement time had elapsed. This ration was maintained for different movement amplitudes. Formation of the finger grip occurred during hand transportation. Fingers were first stretched and then began to close in anticipation to contact with the object. The onset of the closure phase was highly correlated to the beginning of the low velocity phase of transportation. This pattern for both transportation and finger grip formation was maintained in conditions whether visual feedback from the moving limb was present or not. Implications of these findings for the central programming of multisegmental movements are discussed.  相似文献   

7.
Meng and Sedgwick (2001, 2002) found that the perceived distance of an object in a stationary scene was determined by the position at which it contacted the ground in the image, or by nested contact relations among intermediate surfaces. Three experiments investigated whether motion parallax would allow observers to determine the distance of a floating object without intermediate contact relations. The displays consisted of one or more computer-generated textured cylinders inserted into a motion picture or still image of an actual 3-D scene. In the motion displays, both the cylinders and the scene translated horizontally. Judged distance for a single cylinder floating above the ground was determined primarily by the location at which the object contacted the ground in the projected image (“optical contact”), but was altered in the direction indicated by motion parallax. When more than one cylinder was present and observers were asked to judge the distance of the top cylinder, judged distance moved closer to that indicated by motion parallax, almost matching that value with three cylinders. These results indicate that judged distance in a dynamic scene is affected both by optical contact and motion parallax, with motion parallax more effective when multiple objects are present.  相似文献   

8.
In the absence of definitive cues’to distance, the perceived distance of an object will be in error in the direction of the object appearing at a distance of about 2 m from O. This tendency to perceive an object at a relatively near distance is termed the specific distance tendency (Gogel. 1969). Also, it has been found that an error in perceiving the distance of an object will result in an apparent movement of the object when the head is moved (Hay & Sawyer. 1969; Wallach, Yablick. & Smith. 1972). From these two results, it was expected that the direction of trie apparent movement of a stationary point of light resulting from head movement would vary predictably as a function of the physical distance of the point of light from O. This expectation was confirmed in an experiment in which both the perceived motion and perceived distance of the point of light were measured. The consequences of the study for the role of motion parallax in the perception of distance and for the reafference principle in the perception of object motion with head motion are discussed  相似文献   

9.
The motion induced in a stationary object by a displacing surround invariably was accompanied by an apparent change in the erocentric location of that object. The degree of this apparent spatial displacement significantly correlated with the amount of induced motion seen. Induced movement was, therefore, interpreted in terms of a subjective change in the location of an object in space, as opposed to the object-relative displacement hypothesis proposed by Duncker in 1929. These findings were extended to test critically such other concepts in motion perception as separation of systems.  相似文献   

10.
Flash lag is a misperception of spatial relations between a moving object and a briefly flashed stationary one. This study began with the observation that the illusion occurs when the moving object continues following the flash, but is eliminated if the object's motion path ends with the flash. The data show that disrupting the continuity of the moving object, via a transient change in size or color, also eliminates the illusion. We propose that this is because a large feature change leads to the formation of a second object representation. Direct evidence for this proposal is provided by the results for a corollary perceptual feature of the disruption in object continuity: the perception of two objects, rather than only one, on the motion path.  相似文献   

11.
Participants (N = 10) made flexions or extensions about the elbow. Movements either were pointing (i.e., self-terminated) or terminated by impact on a barrier. The author examined how the trajectory and the electromyographic (EMG) patterns varied according to the distance moved, the instruction provided concerning speed, or the type of termination. Variations in kinematics induced by changes in the target distance or the instruction regarding speed were the same for impact and pointing movements. In comparison with a pointing movement of similar distance and speed instruction, an impact movement (a) accelerated longer and reached a higher velocity, (b) had a longer agonist EMG burst, and (c) had a low level of contraction that started slightly after the agonist burst and continued throughout the movement but had little or no antagonist burst. Because the different types of movements required different forces from the muscles, there were systematic, task-specific differences in EMG patterns that reflected task-specific differences in central control. The results of this experiment demonstrate that impact movements share some of the rules used in the control of other tasks, such as pointing and reversing movements. The sharing is not imposed by mechanical or physiological constraints but, rather, represents the imposition of internal constraints.  相似文献   

12.
Localization of moving sound   总被引:3,自引:0,他引:3  
The final position of a moving sound source usually appears to be displaced in the direction of motion. We tested the hypothesis that this phenomenon, termed auditory representational momentum, is already emerging during, not merely after, the period of motion. For this purpose, we investigated the localization of a moving sound at different points in time. In a dark anechoic environment, an acoustic target moved along the frontal horizontal plane. In the initial, middle, or final phase of the motion trajectory, subjects received a tactile stimulus and determined the current position of the moving target at the moment of the stimulus by performing either relative-judgment or pointing tasks. Generally, in the initial phase of the auditory motion, the position was perceived to be displaced in the direction of motion, but this forward displacement disappeared in the further course of the motion. When the motion stimulus had ceased, however, its final position was again shifted in the direction of motion. The latter result suggests that representational momentum in spatial hearing is a phenomenon specific to the final point of motion. Mental extrapolation of past trajectory information is discussed as a potential source of this perceptual displacement.  相似文献   

13.
The rubber hand illusion shows that people can perceive artificial effectors as part of their own body under suitable conditions, and the virtual hand illusion shows the same for virtual effectors. In this study, we compared a virtual version of the rubber-hand setup with a virtual-hand setup, and manipulated the synchrony between stimulation or movement of a virtual “effector” and stimulation or movement of people’s own hand, the similarity between virtual effector and people’s own hand, and the degree of agency (the degree to which the virtual effector could be controlled by people’s own movements). Synchrony-induced ownership illusion was strongly affected by agency but not similarity, which is inconsistent with top-down modulation approaches but consistent with bottom-up approaches to ownership. However, both agency and similarity induce a general bias towards perceiving an object as part of one’s body, suggesting that ownership judgments integrate various sources of information.  相似文献   

14.
One of the fundamental challenges of visual cognition is how our visual systems combine information about an object’s features with its spatial location. A recent phenomenon related to object–location binding, the “spatial congruency bias,” revealed that two objects are more likely to be perceived as having the same identity or features if they appear in the same spatial location, versus if the second object appears in a different location. The spatial congruency bias suggests that irrelevant location information is automatically encoded with and bound to other object properties, biasing perceptual judgments. Here we further explored this new phenomenon and its role in object–location binding by asking what happens when an object moves to a new location: Is the spatial congruency bias sensitive to spatiotemporal contiguity cues, or does it remain linked to the original object location? Across four experiments, we found that the spatial congruency bias remained strongly linked to the original object location. However, under certain circumstances—for instance, when the first object paused and remained visible for a brief time after the movement—the congruency bias was found at both the original location and the updated location. These data suggest that the spatial congruency bias is based more on low-level visual information than on spatiotemporal contiguity cues, and reflects a type of object–location binding that is primarily tied to the original object location and that may only update to the object’s new location if there is time for the features to be re-encoded and rebound following the movement.  相似文献   

15.
模拟客体起飞和降落运动,探讨飞行场景中不同运动位置、不同意义客体和运动方向下个体运动空间定向判断能力。结果表明:(1)对降落运动轨迹的判断正确率显著低于起飞运动;(2)无意义客体偏高轨迹的判断正确率显著小于偏低轨迹,表现出方向偏差;(3)飞行场景影响方向偏差的表现形式,当飞机降落运动时,易将偏低路径判断为与预设轨迹相同,而飞机起飞运动时,易将偏高路径判断为相同,表明降落时飞机被知觉为会向斜下方越飞越低,而起飞时飞机会向斜上方越飞越高,表现出飞行惯性。结论:运动空间定向判断受到重力表征及个体知识经验等共同影响,具有认知可渗透性。  相似文献   

16.
The final position of a moving sound source usually appears to be displaced in the direction of motion. We tested the hypothesis that this phenomenon, termed auditory representational momentum, is already emerging during, not merely after, the period of motion. For this purpose, we investigated the localization of a moving sound at different points in time. In a dark anechoic environment, an acoustic target moved along the frontal horizontal plane. In the initial, middle, or final phase of the motion trajectory, subjects received a tactile stimulus and determined the current position of the moving target at the moment of the stimulus by performing either relative-judgment or pointing tasks. Generally, in the initial phase of the auditory motion, the position was perceived to be displaced in the direction of motion, but this forward displacement disappeared in the further course of the motion. When the motion stimulus had ceased, however, its final position was again shifted in the direction of motion. The latter result suggests that representational momentum in spatial hearing is a phenomenon specific to the final point of motion. Mental extrapolation of past trajectory information is discussed as a potential source of this perceptual displacement.  相似文献   

17.
模拟客体起飞和降落运动,探讨飞行场景中不同运动位置、不同意义客体和运动方向下个体运动空间定向判断能力。结果表明:(1)对降落运动轨迹的判断正确率显著低于起飞运动;(2)无意义客体偏高轨迹的判断正确率显著小于偏低轨迹,表现出方向偏差;(3)飞行场景影响方向偏差的表现形式,当飞机降落运动时,易将偏低路径判断为与预设轨迹相同,而飞机起飞运动时,易将偏高路径判断为相同,表明降落时飞机被知觉为会向斜下方越飞越低,而起飞时飞机会向斜上方越飞越高,表现出飞行惯性。结论:运动空间定向判断受到重力表征及个体知识经验等共同影响,具有认知可渗透性。  相似文献   

18.
Takahashi K  Niimi R  Watanabe K 《Perception》2010,39(12):1678-1680
Visual patterns consisting of a red-and-blue region with a blurry edge yield illusory motion. Eye movements over a static pattern induced illusory motion of the edge in the direction opposite to the eye movement. The illusion also takes place for patterns in motion without eye movement. The illusion suggests the effect of colour combination on the spatial perception of a blurry edge.  相似文献   

19.
These 6 experiments explored the ability of moving random dot patterns to attract attention, as measured by a simple probe-detection task. Each trial began with random motion (i.e., dots linearly moved in random directions). After 1 s motion in 1 hemifield became gradually coherent (i.e., all dots moved up-, down-, left-, or rightwards, or either towards or away from a vanishing point). The results show that only looming motion attracted attention, even when the task became a more demanding discrimination task. This effect is not due to an apparent magnification of stimuli presented in the focus of expansion. When the coherent motion started abruptly, all types of motion attracted attention at a short stimulus onset asynchrony. The looming motion effect only disappeared when attention was drawn to the target location by an arrow. These results suggest that looming motion plays a unique role in guiding spatial attention.  相似文献   

20.
The feeling that a fake (e.g. rubber) hand belongs to a person's own body can be elicited by synchronously stroking the fake hand and the real hand, with the latter hidden from view. Here, we sought to determine whether visual motion signals from that incorporated rubber hand would provide relevant cues for sensing movement (i.e. kinesthesia). After 180 s of visuo-tactile synchronous or asynchronous stroking, the fake hand was moved along the lateral or the sagittal axis. After synchronous stroking, movement of the rubber hand induced illusory movement of the static (real) hand in the same direction; the illusion was slightly more frequent and more intense when the fake hand was moved along the sagittal axis. We therefore conclude that visual signals of motion originating from the rubber hand are integrated for kinesthesia by the central nervous system just as visual signals from the real hand are.  相似文献   

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