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1.
模拟客体起飞和降落运动,探讨飞行场景中不同运动位置、不同意义客体和运动方向下个体运动空间定向判断能力。结果表明:(1)对降落运动轨迹的判断正确率显著低于起飞运动;(2)无意义客体偏高轨迹的判断正确率显著小于偏低轨迹,表现出方向偏差;(3)飞行场景影响方向偏差的表现形式,当飞机降落运动时,易将偏低路径判断为与预设轨迹相同,而飞机起飞运动时,易将偏高路径判断为相同,表明降落时飞机被知觉为会向斜下方越飞越低,而起飞时飞机会向斜上方越飞越高,表现出飞行惯性。结论:运动空间定向判断受到重力表征及个体知识经验等共同影响,具有认知可渗透性。  相似文献   

2.
晏碧华  游旭群 《心理学报》2015,47(2):212-223
相对到达时间任务(RAT)是判断两个运动客体哪个先到达指定目标, 可用来评估个体动态空间能力。采用RAT任务对飞行员与普通被试进行对照研究, 寻求发现两组在运动客体特征和视觉空间运动特征及其相互关系上的处理差异。设计了3个实验分别考察客体颜色、客体大小、运动方向、速率大小、视线方向以及背景特征对判断的影响。结果显示:(1)客体颜色不影响运动客体的相对时间判断, 客体大小、运动方向、速率大小、视线方向以及背景特征影响判断; (2)控制组对显示屏上从左到右的运动客体的相对时间判断好于从右到左任务, 大速率任务判断更好, 对大客体快速行驶而小客体低速行驶时的相对到达时间更易区分, 且与两眼视线方向不一致的运动方向会使控制组判断更难, 运动背景中的目标线特征改变使控制组判断绩效降低; (3)和控制组比, 飞行员反应快正确率高, 其快速判断优势集中体现在从右到左运动以及小速率任务上, 且在不同运动方向和不同速率上的反应时均无差异, 飞行员的处理优势还表现在不受客体大小、视线方向改变和目标线特征改变的影响。结论:飞行员能在变化的空间中准确处理相对速度、相对距离、相对时间等运动信息, 能分离客体大小、背景、运动方向等因素对相对到达时间判断的影响, 在运动空间中飞行员具有较高场独立性认知特征和动态空间处理能力。  相似文献   

3.
视觉空间关系分为类别与数量两种表征。研究通过控制起参照作用的运动客体消失状态与定位客体出现时间,分析客体运动信息对两种关系判断的影响。结果发现:运动信息在各间隔时间对类别任务影响呈序列排列,运动方向较轨迹信息有优势,轨迹较法线信息有优势;数量表征仅在0ms间隔受运动方向促进,在其他间隔下,三种位置上的判断均无差异。结果表明运动客体类别表征比数量表征更持久;且相对类别表征,数量判断作为精确距离表征不易受运动方向和轨迹信息影响。  相似文献   

4.
飞行空间定向障碍是指飞行员在飞行中空间定向的能力发生了障碍,表现为飞行员对自己的飞机或与其他飞机的位置、运动或状态的错误知觉;或不能辨别自己飞机的状态和位置。据报导,几乎所有的飞行人员存其飞行生活中不同程度地体验过。绝大多数人产生定向障碍是一种正常的生理心理现象,极少数人则可能是某种疾病的早期症状之一。飞行空间定向障碍包括三种形式:飞行错觉、脱离现象(分离性感觉)和空中失定  相似文献   

5.
采用圈代词启动法及空间参照框架判断任务,探究自我构念启动能否改变被试对空间参照框架判断的认知加工过程。结果发现:(1)客体中心参照框架判断的整体正确率大于自我中心参照框架判断;(2)仅在独立型自我构念启动的一致条件下,被试的自我中心参照框架判断正确率高于客体中心参照框架的判断正确率;(3)独立型自我构念使男性更少受到自我中心干扰。结果表明,独立型自我构念启动可能对自我中心参照框架判断具有促进效应,但互倚型自我构念启动不能促进客体中心参照框架判断。  相似文献   

6.
成人和儿童完成空间再定向的具体过程与内在机制一直是研究者们关注的问题,在空间中是否形成了关于环境的整体表征是其中的一个关键。研究者们的观点并不一致,研究结果也提供了不同的证据。使用传统的空间再定向任务在此问题上难以得到明确的结论。本研究采用虚拟现实技术,让被试在虚拟现实环境中观察所在空间,然后直接向被试呈现空间的俯视视角并要求完成位置再认。通过对正确率和反应时的模式分析,发现被试反应可以划分为三种类型:整体的、独立于视角的心理表征(各方向均为高正确率低反应时);整体的、依赖于方向的心理表征(正确率和反应时在不同方向上差异显著)和视角匹配的心理表征(各方向上均为低正确率)。三种不同的表征形式在人群中同时存在,并且在同一个体身上表现出不稳定性。  相似文献   

7.
设置了安全和危险两种地标, 采用诱导运动范式考察了飞行场景中运动目标和关联地标的相对关系、目标运动方向及关联地标的意义特征和呈现时间对运动目标位置判断的影响。结果显示: (1)飞行场景中飞机的表征动量较强; (2) 趋近安全地标的表征动量大于远离安全地标的表征动量, 趋近危险地标的表征动量小于远离危险地标的表征动量, 安全地标呈现出地标吸引效应, 而危险地标呈现出地标排斥效应; (3) 高关联的安全和危险地标使飞机的表征动量不受运动方向影响; (4) 保持间隔期间呈现的安全和危险地标使飞机的表征动量增加。结论 :表征动量的地标效应受制于地标意义特征, 表征动量受到目标和地标之间的因果关系和情景意义的影响。  相似文献   

8.
通过探讨典型空间关系客体对中单个客体的视觉工作记忆,考察空间位置关系的解码特征和主动客体记忆优势。结果发现:(1)当客体以符合空间位置关系方式呈现时,记忆更准确;(2)符合空间位置关系条件下单个客体提取反应时更长,上方客体反应时更短,记忆更准确;(3)兼具空间位置关系与动作关系客体对中的主动客体记忆正确率更高。结果表明,现实场景客体空间分组中单个客体提取时存在解码现象和顺序效应,对现实中的上方与主动客体存在加工偏好。  相似文献   

9.
心理负荷对元记忆监测准确性及偏差的影响   总被引:1,自引:0,他引:1       下载免费PDF全文
以汉字再认任务为载体, 采用两因素被试内设计, 考察任务所导致的心理负荷水平, 以及学习判断(JOL)和信心判断(JOC)两种监测方式, 对元记忆监测效果的影响。对监测效果的衡量分别使用了相对准确性, 绝对准确性, 以及判断偏差三种指标。结果发现, 个体在任务过程中的心理负荷水平会影响其对任务解决过程的监测准确性:心理负荷水平越高, 元记忆监测的准确性越低。心理负荷水平还会影响元记忆监测的判断偏差:心理负荷处于中等偏低水平时, 监测不容易出现偏差;心理负荷处于中等偏高水平时, 个体表现出过高自信;但当心理负荷达到较高水平后, 判断偏差消失;随着心理负荷水平继续增大, 个体又表现出过低自信。  相似文献   

10.
栾贻福  钱秀莹 《心理科学》2008,31(1):117-120
本文从个体对客体位置信息的加工出发,对触动觉位置判断以及视触位置信息整合的特点进行了探讨.两个实验分别从触动觉客体位置判断和视触位置判断及视触位置信息整合进行了研究.结果表明,当个体伸手对客体位置进行判断时,对对侧空间客体位置的变化感知更加敏感和准确,同时对距离呈现中心较远的客体的位置判断成绩较好,而客体呈现时所在的半空间对左右手的客体位置判断成绩并没有产生一致的影响;在视触空间位置信息整合时,随着空间信息加工任务难度的增大,个体通过手、胳膊的关节以及本体感觉所获得的对空间位置信息的表征的准确度可能会下降,而视觉对触动觉的引导作用开始显现出来并变得比较重要.  相似文献   

11.
Infants from 16 to 20 weeks were videotaped while being presented with objects traversing a 60 cm distance. Four conditions were tested: (1) induced movement, holding the object; (2) induced movement, pushing the object; (3) self-propelled mechanical movement, object moving by an internal clockwork; (4) self-propelled biological movement, animate object moving by internal impulse. In tracking, the self-propelled but inanimate and mechanically moving object with the more straight and predictable trajectory attracted most visual attention. In arm movements, the self-propelled but relatively unpredictably moving animate object was reliably distinguished from inanimate objects. It appeared that the action system was less dependent on objects taking a straight and predictable course. Emerging with the onset of goal-directed reaches, the distinction of an internal locus of propulsion in objects was overriding the nearly exclusive response towards animacy occurring in waving. Thus, a distinction of different types of object motion could be found in infants’ developing action system.  相似文献   

12.
Perception of animacy from the motion of a single object   总被引:3,自引:0,他引:3  
Tremoulet PD  Feldman J 《Perception》2000,29(8):943-951
We demonstrate that a single moving object can create the subjective impression that it is alive, based solely on its pattern of movement. Our displays differ from conventional biological motion displays (which normally involve multiple moving points, usually integrated to suggest a human form) in that they contain only a single rigid object moving across a uniform field. We focus on motion paths in which the speed and direction of the target object change simultaneously. Naive subjects' ratings of animacy were significantly influenced by (i) the magnitude of the speed change, (ii) the angular magnitude of the direction change, (iii) the shape of the object, and (iv) the alignment between the principal axis of the object and its direction of motion. These findings are consistent with the hypothesis that observers classify as animate only those objects whose motion trajectories are otherwise unlikely to occur in the observed setting.  相似文献   

13.
Parametric induction of animacy experience   总被引:2,自引:1,他引:1  
Graphical displays of simple moving geometrical figures have been repeatedly used to study the attribution of animacy in human observers. Yet little is known about the relevant movement characteristics responsible for this experience. The present study introduces a novel parametric research paradigm, which allows for the experimental control of specific motion parameters and a predictable influence on the attribution of animacy. Two experiments were conducted using 3D computer animations of one or two objects systematically introducing variations in the following aspects of motion: directionality, discontinuity and responsiveness. Both experiments further varied temporal kinematics. Results showed that animacy experience increased with the time a moving object paused in the vicinity of a second object and with increasing complexity of interaction between the objects (approach and responsiveness). The experience of animacy could be successfully modulated in a parametric fashion by the systematic variation of comparably simple differential movement characteristics.  相似文献   

14.
A new perceptual adaptation, an alteration in the perceived direction of motion given by ocular pursuit, is reported. When an object starts to move on a straight path, its displacement is initially given by a shift of its image on the retinas of the stationary eyes; then, after about 200 msec, the eyes start to track the moving object. The perception of motion that results from ocular pursuit was altered by causing ocular pursuit of a moving object to be preceded regularly by a displacement of the object’s image whose direction differed from the direction of the pursuit movement. This was arranged by changing the direction of the given motion at approximately the moment when image displacement changed into tracking. Prolonged exposure to such conditions resulted in a change of the tracked motion’s apparent direction, which became somewhat more like the direction of the preceding motion phase that was given by image displacement.  相似文献   

15.
The aim of this research was to explore the effect of different spatiotemporal contexts on the perceptual saliency of animacy, and the extent of the relationship between animacy and other related properties such as emotions and intentionality. Paired-comparisons and ratings were used to compare the impressions of animacy elicited by a small square moving on the screen, either alone or in the context of a second square. The context element was either static or moving showing an animate-like or a physical-like trajectory, and the target object moved either toward it or away from it. The movement of the target could also include animacy cues (caterpillar-like expanding/contracting phases). To determine the effect of different contexts on the emergence of emotions and intentions, we also recorded and analysed the phenomenological reports of participants. The results show that the context significantly influences the perception of animacy, which is stronger in dynamic contexts than in static ones, and also when the target is moving away from the context element than when it is approaching it. The free reports reveal different proportions in emotional or intentional attributions in the different conditions: in particular, the "moving away" condition is related to negative emotions, while the "approaching" condition evokes positive emotions. Overall, the results suggest that animacy is a graded concept that can be articulated in more general characteristics, like simple aliveness, and more specific ones, like intentions or emotions, and that the spatiotemporal contingencies of the context play a crucial role in making them evident.  相似文献   

16.
为探索运动速度和方向对碰撞时间(TTC)估计的影响,采用3运动速度×4运动方向的双因素设计开展了实验研究。结果发现,在相对慢速条件下,受试者TTC估计的准确性显著差于相对中速和相对快速条件;仅在相对慢速条件下受试者对竖直方向的TTC估计准确度显著差于水平方向、低估TTC的比例显著高于高估TTC的比例。结果表明,运动速度对TTC估计绩效指标的影响相对较强,运动方向对其影响相对较弱;两个因素的影响存在交互作用。  相似文献   

17.
The human visual system is efficient at detecting an approaching object. In detecting approaching human beings, bodily movement serves as a cue for the visual system to compute moving direction. On the basis of this knowledge, we hypothesized that bodily movement implying approach is detected faster than receding bodily movement even when only bodily movement is available as a clue to discerning motion direction. To examine this hypothesis, we conducted a visual search experiment in which participants searched for a point-light figure with approaching or receding walking movement. Results showed that an approaching point-light figure was detected faster than a receding one. This search asymmetry was eliminated when the figures were presented upside-down. These findings indicate the potency of bodily movement that implies approach in effectively capturing visuospatial attention.  相似文献   

18.
Cyclical upper-limb movements involuntarily deviate from a primary movement direction when the actor concurrently observes incongruent biological motion. We examined whether environmental context influences such motor interference during interpersonal observation–execution. Participants executed continuous horizontal arm movements while observing congruent horizontal or incongruent curvilinear biological movements with or without the presence of an object positioned as an obstacle or distractor. When participants were observing a curvilinear movement, an object located within the movement space became an obstacle, and, thus, the curvilinear trajectory was essential to reach into horizontal space. When acting as a distractor, or with no object, the curvilinear trajectory was no longer essential. For observing horizontal movements, objects were located at the same relative locations as in the curvilinear movement condition. We found greater involuntary movement deviation when observing curvilinear than horizontal movements. Also, there was an influence of context only when observing horizontal movements, with greater deviation exhibited in the presence of a large obstacle. These findings suggest that the influence of environmental context is underpinned by the (mis-)matching of observed and executed actions as incongruent biological motion is primarily coded via bottom-up sensorimotor processes, whilst the congruent condition incorporates surrounding environmental features to modulate the bottom-up sensorimotor processes.  相似文献   

19.
We present three experiments investigating how spatial context influences the attribution of animacy to a moving target. Each of our displays contained a moving object (the target) that might, depending on the way it moved, convey the impression that it was alive (animate). We investigated the mechanisms underlying this attribution by manipulating the nature of the spatial context surrounding the target. In Experiment 1, the context consisted of a simple static dot (the foil), whose position relative to the target's trajectory was manipulated. With some foil positions--for example, when the foil was lying along the path traveled by the target--animacy judgments were elevated relative to control foil locations, apparently because this context supported the impression that the target was "reacting to" or was in some other way mentally influenced by the foil. In Experiment 2, contexts consisted of a static oriented rectangle (the "paddle"). On some trials, the target collided with the paddle in a way that seemed to physically account for the target's motion pattern (in the sense of having imparted momentum to it); this condition reduced animacy ratings. Experiment 3 was similar, except that the paddles themselves were in motion; again, animacy attribution was suppressed when the target's motion seemed to have been caused by a collision with the paddle. Hence, animacy attributions can be either elevated or suppressed by the nature of the environment and the target's interaction with it. Animacy attribution tracks intentionality attribution; contrary to some earlier proposals, we conclude that attributing animacy involves, and may even require, attributing to the target some minimal mental capacity sufficient to endow the target with intentionality.  相似文献   

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