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1.
程瑞  卢克龙  郝宁 《心理学报》2021,53(8):847-860
以两个实验考察愤怒情绪对恶意创造力表现的影响及作用路径, 并探究调节愤怒情绪对削弱恶意创造力表现的效应。实验1比较愤怒、悲伤、中性情绪下个体恶意创造力表现的差异, 发现愤怒情绪下个体生成更多、更新颖的恶意观点, 情绪唤醒度和内隐攻击性中介了愤怒对恶意创造力表现的影响。实验2探究不同情绪调节策略(认知重评、表达抑制)如何影响愤怒个体的恶意创造力表现, 发现认知重评组和表达抑制组的恶意创造力表现比无策略的控制组水平更低, 情绪唤醒度和内隐攻击性中介了两种情绪调节策略对个体恶意创造力表现的影响。上述结果表明, 愤怒情绪通过提升内隐攻击性和情绪唤醒度进而促进个体恶意创造力表现, 而认知重评和表达抑制策略可作为削弱愤怒个体的恶意创造力表现的有效策略。  相似文献   

2.
采用问卷法对广东省676名大学生进行调查,深入探讨了情绪智力影响恶意创造力的路径,重点考察了攻击行为的中介作用和宽恕的调节作用。结果显示:(1)情绪智力与恶意创造力显著负相关;(2)攻击行为在情绪智力与恶意创造力之间起中介作用;(3)宽恕可以显著调节攻击行为与恶意创造力之间的关系。具体而言,相比于高宽恕水平的大学生,攻击行为对低宽恕水平大学生的恶意创造力的影响更大。  相似文献   

3.
本文通过4个实验考察羞耻情绪对欺骗行为的影响, 并进一步探讨这一影响存在的条件及其机制。实验1考察羞耻情绪对欺骗的影响, 结果发现羞耻组的欺骗行为和欺骗倾向显著低于控制组。实验2将羞耻分为道德失范和能力不足两种情景, 考察羞耻对欺骗产生影响的条件, 结果发现, 道德失范羞耻组的欺骗行为显著低于能力不足羞耻组和控制组。实验3a考察道德失范所引发的羞耻对自我控制资源的影响, 结果发现, 羞耻情绪诱发组的自我控制任务成绩显著高于未诱发组。实验3b考察自我控制资源在羞耻情绪影响欺骗行为中的作用, 结果发现, 自我控制资源在羞耻情绪影响欺骗的过程中起完全中介作用。这些研究结果表明, 当个体的羞耻情绪由道德失范而诱发时, 会遏制其欺骗行为的产生; 羞耻情绪对欺骗行为的影响机制可能是: 感受到羞耻的个体, 为恢复和保护受损的道德自我, 通过调集更多自我控制资源的方法影响欺骗行为的出现。  相似文献   

4.
基于具体情绪理论——评价倾向框架理论(ATF),采用两项研究考察负性情绪愤怒和悲伤对助人决策的影响,并探究人际责任归因在这一关系中的作用。两项研究均采用自传体情绪记忆任务诱发情绪,研究一中自变量情绪为组间变量,包括愤怒、悲伤和中性三个水平,因变量助人决策操作为为他人花费时间;研究二中自变量1为组间变量情绪,包括愤怒和悲伤,自变量2为组内变量人际责任归因,操作为模糊归因、不可控的情景归因、可控的自我归因三种情境,因变量助人决策操作为为他人花费金钱。结果发现:(1)与愤怒情绪相比,悲伤情绪下个体为他人花费的时间和捐助的金钱更多;(2)在模糊的人际责任归因条件下,悲伤个体会比愤怒个体捐助更多的钱。研究表明:同为负性情绪的愤怒和悲伤在助人决策上的作用不同,悲伤个体比愤怒个体做出更多的助人决策;人际责任性归因会影响附带情绪和助人决策的关系。研究结论有助于理解附带情绪对助人决策的影响,进一步丰富并延伸ATF理论的证据和领域,对发挥情境中人际责任归因在助人决策中的作用具有一定的现实意义。  相似文献   

5.
3个实验逐步深入地考察了囚徒困境博弈中, 对手的高兴、中性和愤怒面部表情对个体合作行为的影响及相关变量的中介和调节作用。实验1的结果表明, 对手的高兴表情比愤怒表情诱发了更高的合作水平, 且高兴和中性表情均比愤怒表情产生了更高的合作预期, 合作预期中介了面部表情与合作行为的关系; 实验2引入指导语操纵被试的直觉或理性决策模式, 发现实验1的结果仅出现在直觉条件下, 却未出现在理性条件下, 且整体而言直觉决策模式下比理性决策模式下更合作; 实验3采用更加严格的时间压力范式操纵被试的直觉或理性决策模式, 发现除了高兴表情比中性表情也诱发了更多的合作行为外, 其他几乎复制了实验2的结果。基于这些结果, 建立了有调节的中介模型, 以期揭示他人面部表情、合作预期、合作行为及个体决策模式之间的复杂关系。  相似文献   

6.
分别采用词汇按键反应任务和EAST范式测查了攻击性认知的流畅性和内隐攻击性评价,旨在考察游戏中攻击动机对攻击性的影响,结果发现:暴力视频游戏的影响效应不仅与暴力内容有关,还受制于攻击动机和玩家的暴力游戏经验;且长期玩暴力游戏会使被试对暴力产生脱敏,表现为攻击性认知的流畅性低,对攻击的评价更积极。本研究表明,暴力视频游戏对个体攻击性的影响需综合考虑多种因素。  相似文献   

7.
以216名初中二年级学生为被试,采用现场实验,探讨个体创意自我效能感在竞争、评价和时间三种压力情境下对创造力的影响。结果发现,三种压力对于总体创造力的影响不同;时间、评价压力分别提高了流畅性和新颖性,竞争压力既提高了流畅性又提高了新颖性,但三种压力情境都降低了变通性;创意自我效能感中间组的学生在压力情境下具有最好的变通表现,而效能感低分组表现最差。  相似文献   

8.
本研究基于评估倾向理论, 通过3项实验考察了特定负性情绪(愤怒)对延迟折扣的影响, 并探究确定感和控制感评估倾向在这一关系中的作用。实验1考察愤怒情绪对延迟折扣的影响, 结果发现, 愤怒组被试的延迟满足倾向显著强于恐惧组和控制组。实验2采用实验因果链设计考察确定感和控制感评估倾向在愤怒情绪影响个体延迟折扣中的作用, 结果发现, 愤怒情绪可以有效增强个体的确定感和控制感(实验2a), 同时确定感和控制感能够增强个体的延迟满足倾向(实验2b)。实验3采用中介测量设计考察确定感和控制感评估倾向在愤怒情绪影响个体延迟折扣中的作用, 结果发现, 确定感和控制感评估倾向在愤怒情绪影响个体延迟折扣中起完全中介作用。本研究结果表明, 当个体进行跨期决策时, 体验到与确定感和控制感有关的偶然愤怒情绪会增强其延迟满足倾向。本研究对探究特定负性情绪对个体延迟折扣的影响具有一定的启示意义。  相似文献   

9.
不同自尊水平者的注意偏向   总被引:3,自引:0,他引:3  
李海江  杨娟  贾磊  张庆林 《心理学报》2011,43(8):907-916
本研究分别从外显自尊和内隐自尊角度出发, 以大学生情绪面孔(高兴, 中性, 愤怒)图片为实验材料, 采用“空间线索任务”实验范式, 探讨不同自尊水平个体注意偏向的特点及其内在机制。结果表明, 在无效线索条件下, 低外显自尊个体对以愤怒为提示线索的靶刺激的反应时显著长于高兴和中性, 说明低外显自尊个体对负性情绪信息(愤怒)的注意偏向是一种注意的解脱困难; 高内隐自尊个体在无效线索条件下, 对以高兴和愤怒为提示线索的靶刺激的反应时显著长于中性, 说明高内隐自尊个体更易受到情绪性信息(愤怒和高兴)的吸引, 是一种选择性的注意维持倾向, 表现为注意的解脱困难。  相似文献   

10.
情绪调节能力是维护个体心理健康和生活幸福的基本能力。认知重评创造力是个体面对负性情境时能够自发产生多种认知重评策略的能力, 是情绪调节任务中的创造性行为。研究表明, 认知重评创造力与发散性思维和开放性正相关, 与神经质、特质愤怒无关; 创造性的认知重评策略或运用隐喻和类比的高水平认知重构更有利于负性情绪的调节; 创造性的认知重评可以通过基于杏仁核的显著情绪唤醒, 基于海马的新联想形成和基于纹状体的精神奖赏的中介来调节情绪, 从而产生可以保存在长时记忆中的新颖的、积极的情绪体验。上述结果支持认知重评的创造性重构理论。认知重评创造过程需要自上而下的认知控制和情绪表征的特定执行功能。未来研究可以扩大被试群体, 完善认知重评创造力的测量方法, 探索影响认知重评创造力的情境因素和内在因素, 以及进一步揭示认知重评创造力区别于传统创造力的特别加工或反应机制的神经机制。  相似文献   

11.
Previous studies regarding the effect of experiencing anger on creative performance have shown controversial findings. Some studies have reported that anger hampers creative performance, whereas others have shown that anger promotes cognitive motivation and improves creative performance. Anger is associated with hostility, threats, and conflict, states that are congruent with low agreeableness. In contrast, anger is incompatible with an agreeable individual's preference for harmony and peace. Experiencing this negative activating emotion should be demanding and stressful to them and thereby hamper creative task engagement. Accordingly, we conducted an experimental study to examine whether agreeableness moderated the association between anger and creative performance. A total of 128 undergraduates were randomly assigned to receive either induced anger or a neutral emotion and then completed a creativity task. We found that participants with lower levels of agreeableness showed better fluency, flexibility, and originality in creativity in the anger relative to the neutral-emotion condition, whereas participants with higher levels of agreeableness showed better creative performance in the neutral emotion relative to the anger condition. The present findings not only provide a viable account for integrating inconsistent findings regarding the facilitating effect of anger on creativity but also contribute to contingent strategies for promoting creative performance.  相似文献   

12.
We investigated whether expressions of anger can enhance creative performance. Building on the emotions as social information (EASI) model (Van Kleef, 2009), we predicted that the interpersonal effects of anger expressions on creativity depend on the target's epistemic motivation (EM)—the desire to develop an accurate understanding of the situation (Kruglanski, 1989). Participants worked on an idea generation task in the role of “generator.” Then they received standardized feedback and tips from an “evaluator” (a trained actor) via a video setup. The feedback was delivered in an angry way or in a neutral way (via facial expressions, vocal intonation, and bodily postures). Participants with high EM exhibited greater fluency, originality, and flexibility after receiving angry rather than neutral feedback, whereas those with low EM were less creative after receiving angry feedback. These effects were mediated by task engagement and motivation, which anger increased (decreased) among high (low) EM participants.  相似文献   

13.
To understand when and why mood states influence creativity, the authors developed and tested a dual pathway to creativity model; creative fluency (number of ideas or insights) and originality (novelty) are functions of cognitive flexibility, persistence, or some combination thereof. Invoking work on arousal, psychophysiological processes, and working memory capacity, the authors argue that activating moods (e.g., angry, fearful, happy, elated) lead to more creative fluency and originality than do deactivating moods (e.g., sad, depressed, relaxed, serene). Furthermore, activating moods influence creative fluency and originality because of enhanced cognitive flexibility when tone is positive and because of enhanced persistence when tone is negative. Four studies with different mood manipulations and operationalizations of creativity (e.g., brainstorming, category inclusion tasks, gestalt completion tests) support the model.  相似文献   

14.
The purpose of this research was to examine the relationship between malevolent creativity and personality, with a specific focus on the traits of antagonism, aggression, and sympathy. Participants (N = 265) completed a series of personality measures and two divergent thinking tasks (uses for a brick and a pencil). Responses were coded for fluency and malevolent creativity. Hierarchical multiple regression analyses revealed that gender, conscientiousness, and trait physical aggression accounted for unique variability in malevolent creativity scores. These results confirm the link between personality and malevolent creativity, corroborating the General Model of Aggression and extending understanding of malevolent creativity, a new subfield of creativity research.  相似文献   

15.
为探讨具身内隐情绪和外显情绪之间的相容性和不相容性对创造性思维的影响,实验采用情绪视频启动范式诱发被试的积极情绪或消极情绪,同时采用面部表情操纵技术诱导其具身积极情绪或具身消极情绪,然后要求被试完成创造性思维测验中的替代使用任务(AUT)与顿悟字谜测验。结果发现:在积极情绪下,情绪相容组的AUT流畅性得分显著高于情绪不相容组;而在消极情绪下,情绪相容组的AUT原创性得分与顿悟字谜得分显著高于情绪不相容组;灵活性在两种情绪条件下的差异均不显著。结果表明,面部表情和外显情绪的相容性有利于创造性思维的表现,积极情绪和消极情绪下的情绪相容性分别影响着创造性思维的不同成分。  相似文献   

16.
王丹  王典慧  陈文锋 《心理学报》2022,54(2):154-167
恶意创造力因其独特的“危害性”而与一般创造力有所区分。积极的人格特质如心理韧性由于可以促进一般创造力但对恶意有所抑制, 故其对恶意创造力的影响尚不清楚。通过2个研究考察心理韧性与恶意创造力的关系及其作用机制, 以及心理韧性与应激对恶意创造力的共同作用。结果表明:心理韧性水平能够显著负向预测青少年的恶意创造性行为, 且主要通过积极应对方式对恶意创造性行为起作用; 心理韧性对恶意创造性行为的影响也会受到应激环境的调节, 即相对于非应激条件, 应激条件下削弱了积极应对方式对恶意创造性行为的抑制作用。这些结果表明有必要注重培养青少年的心理韧性以抵御外界环境的不良影响, 并正确引导其创造力的发展。  相似文献   

17.
To thrive in today's economy and the workforce of the future, individuals need creativity and problem-solving skills. Emotion skills have been increasingly discussed as well, with companies listing emotional intelligence as one of the top skills needed for professional success. The present paper describes a course designed to teach professional adults two sets of creativity skills (problem finding and idea generation) and two sets of emotional intelligence skills (using emotions to facilitate thinking and understanding emotions) using visual art as a medium. The course consisted of eight, 60-min sessions in which professional adults participated in art observation and art engagement activities. Fifty-six professional adults completed measures of creative abilities and emotional intelligence skills in a pretest, posttest, and 2-month follow-up design. Participants who engaged in the course showed significant gains in the originality of their ideas on divergent thinking and problem construction tasks, as well as their self-reported creative behavior compared with controls. No significant changes in emotion understanding were detected. We discuss the course's distinct value to creativity and emotion skills training research.  相似文献   

18.
In Malevolent creativity: A functional model of creativity in terrorism and crime, Cropley, Kaufman, and Cropley (this issue) insightfully highlight two important aspects of the creative process. First, although it may not be popular nor initially obvious to discuss negatively applied, malevolent creativity, or terrorism/crime as potentially creative acts, it is certainly to our detriment not to if we truly seek to understand the full-spectrum under which the creative process operates. The second issue examined is the process by which a creative product's novelty declines with the passing of time. Each are briefly discussed.  相似文献   

19.
This study investigated the effect of general creative personality and freedom of task choice on the social creativity of adolescents. The results indicated, first, that senior high school students scored higher than junior high school students. Second, girls scored higher than boys on originality, fluency, flexibility, appropriateness, and utility with regard to creative social problem‐solving. Third, freedom of task choice and its interaction with creative personality had significant effects on the originality, appropriateness, utility, flexibility, and fluency of social creativity. Adolescents who completed the task voluntarily scored higher on these dimensions than adolescents who completed it reluctantly and, among the voluntary adolescents, those with high and medium creative personality scored higher than those with low creative personality, whereas no such difference was found among the reluctant adolescents. Adolescents were more likely to show social creativity, and their general creative personality was more likely to be brought into effect under the freedom of task choice condition.  相似文献   

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