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Evaluation of a dynamic blocking concept to mitigate driver distraction: Three simulator studies
Affiliation:1. CARIAD SE, Carnotstraße 4, 10587 Berlin, Germany;2. Elektronikentwicklung Volkswagen Aktiengesellschaft, Brieffach 011/1732, 38436 Wolfsburg, Germany;1. Toxcel, LLC, 7140 Heritage Village Plaza, Gainesville, VA, United States;2. Virginia Tech Transportation Institute, 3500 Transportation Research Plaza, Blacksburg, VA, United States;3. Department of Civil Engineering, Virginia Polytechnic Institute and State University, 7054 Haycock Road, Falls Church, VA, United States;1. Department of Experimental Psychology, University of Groningen, Groningen, the Netherlands;2. Department of Clinical & Developmental Neuropsychology/Traffic Psychology, University of Groningen, Groningen, the Netherlands;3. Department of Biomedical Sciences of Cells and Systems, University Medical Center Groningen, University of Groningen, Groningen, the Netherlands;1. Chemnitz University of Technology, Department of Psychology, Cognitive and Engineering Psychology, D-09107 Chemnitz, Germany;2. BMW Group, D-80939 Munich, Germany
Abstract:In recent years, the number and complexity of in-vehicle infotainment systems has been steadily increasing. While these systems certainly improve the driving experience, they also increase the risk for driver distraction. International standards and guidelines provide methods of measuring this distraction along with test criteria that help automakers decide whether an interface task is too distracting to be used while driving. Any specific function failing this test should therefore be locked out for use by the driver. This study implemented and tested a dynamic approach to this blocking by algorithmically reacting to driver inputs and the pace of the interaction in order to prevent drivers from having prolonged or too intense sequences of in-vehicle interactions not directly related to driving. Three simulated driving experiments in Germany and the United States were conducted to evaluate this dynamic function blocking concept and also cater for differences in the status quo of either no blocking or static blocking. The experiments consisted of a car following scenario with various secondary interface tasks and always included a baseline condition where no blocking occurred as well as an implementation of the dynamic function blocking. While Experiments 1 and 3 were aimed at collecting and analyzing gaze and driving data from more than 20 participants, Experiment 2 focused on the user experience evaluation of different visual feedback implementations from 13 participants. The user experience as rated by these participants increased throughout the course of all three studies and helped further improve both the concept and feedback design. In the experiments the total glance time towards the road was significantly higher in the dynamic function blocking condition compared to the baseline, already accounting for the increase in total task time inherent to the dynamic condition. Participants developed two strategies of interacting with the dynamic function blocking. They either operated at their normal baseline speed and incurred task blockings or operated slower to avoid the blockings. In the latter strategy, participants chunked their interactions into smaller steps with the present data suggesting that they used the pauses in between chunks to look back onto the road ahead. Theoretical and practical implications of this first evaluation of a dynamic function blocking concept are discussed.
Keywords:Glance behavior  Driver distraction  Driving simulator  Real-time feedback
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