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Self-control and choice in humans: Effects of video game playing as a positive reinforcer
Authors:Andrew Millar  Douglas J Navarick
Institution:Louisiana State University USA;California State University, Fullerton USA
Abstract:Participants chose between reinforcement schedules differing in delay of reinforcement (interval between a choice response and onset of a video game) and/or amount of reinforcement (duration of access to the game). Experiment 1 showed that immediate reinforcement was preferred to delayed reinforcement with amount of reinforcement held constant, and a large reinforcer was preferred to a small reinforcer when both were obtainable immediately. Imposing a delay before the large reinforcer produced a preference for the immediate, small reinforcer in 40% of participants. This suggested a limited degree of “impulsivity.” In Experiment 2, unequal delays were extended by equal intervals, the amounts being kept equal. Preference for the shorter delay decreased, an effect that presumably makes possible the “preference reversal” phenomenon in studies of self-control. Overall, the results demonstrate that video game playing can produce useful, systematic data when used as a positive reinforcer for choice behavior in humans.
Keywords:Requests for reprints should be sent to Douglas J  Navarick  Department of Psychology  California State University  Fullerton CA 92634  
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