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Gymnastic skills on a balance beam with simulated height
Institution:1. Institute of Physical Therapy, Prevention and Rehabilitation, University Medical Center of the Johannes Gutenberg University Mainz, Langenbeckstrasse 1, D-55131 Mainz, Germany;2. Institute of Medical Biostatistics, Epidemiology and Informatics, University Medical Center of the Johannes Gutenberg University Mainz, Obere Zahlbacher Straße 69, D-55131 Mainz, Germany;3. Institute of Complex Health Sciences, Hochschule Fresenius, University of Applied Sciences, Limburgerstr. 2, D-65510 Idstein, Germany;4. Department of Orthopedics and Trauma Surgery, University Medical Center of the Johannes Gutenberg University Mainz, Langenbeckstrasse 1, D-55131 Mainz, Germany;1. Département des sciences de l''activité physique, Université du Québec à Trois-Rivières, 3351, boulevard des Forges, Trois-Rivières, QC G8Z 4M3, Canada;2. École de kinésiologie et des sciences de l''activité physique de la Faculté de médecine, Université de Montréal, 2100 Edouard Montpetit Blvd. #6219, Montreal, QC H3T 1J4, Canada;3. Centre de recherche du CHU Sainte-Justine, 5858 Côte-des-Neiges Rd, Montreal, QC H3S 1Z1, Canada;4. Department of Family Medicine, McGill University, 5858 Côte-des-Neiges Rd, Montreal, QC H3S 1Z1, Canada;5. Human Kinetics Department, St Francis Xavier University, 4130 University Ave, Antigonish, NS B2G 2W5, Canada;6. Département de kinésiologie, Université Laval, 2300, rue de la Terrasse, Quebec, QC G1V 0A6, Canada;7. Département de Pédiatrique, Faculté de médecine, Université de Montréal, 3175, chemin Côte Sainte-Catherine, Montréal, QC H3T 1C5, Canada;1. Department of Physical Education and Sport Sciences, Aristotle University of Thessaloniki, Thessaloniki, Greece;2. Department of Experimental Psychology, Justus Liebig University Giessen, Giessen, Germany;3. Department of Human Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam Movement Sciences, Amsterdam, the Netherlands;1. School of Biological Sciences, University of Utah, Salt Lake City, UT 84112, USA;2. Department of Mechanical Engineering, University of Utah, Salt Lake City, UT 84112, USA;1. Aix Marseille Univ, PSYCLE, Aix-en-Provence, France;2. Aix Marseille Univ, CNRS, LNC, Marseille, France;3. ISRP, Marseille, France;4. ISRP, Paris, France;5. CLLE, Université de Toulouse, CNRS, Toulouse, France
Abstract:Virtual reality (VR) is a valuable tool for simulating dangerous situations and training under these conditions with a reduced possibility of injury. This could be beneficial within different sports scenarios. In gymnastics, the height of the balance beam can be dangerous and frightening, especially for beginners. Here, a simulated height can reduce the participant's risk of injury and facilitate entry to balance beam gymnastics. However, the investigation of sports performance in a virtual environment is rare. Therefore, the current study aims to compare beginners' performance in balance beam tasks between the real world (RW) and VR. 34 sports students executed gymnastic balancing forward, backward and the extension of one leg to the front, the side and the back on a regular balance beam in the RW and on a balance beam with simulated height in VR (using a head-mounted display). We analyzed beginners' performance in both conditions (RW and VR) regarding different criteria for each balance beam task. Statistical analyses show significant differences in performance with better results in RW (p < .05). Especially the body tension and the upper body posture were superior in RW. One explanation can be the more difficult regulation of the balance in VR. For the tasks where the motion took part in a fixed position on the beam, the further performance aspects were similar for RW and VR. When the participants moved along the beam, further performance aspects, like the leg extension, were better in RW. In total, the participants executed the VR balance beam tasks with decreased danger of injury due to the simulated height of the balance beam, but their performance was slightly limited. We conclude that for the first contact with the height of a balance beam, VR is a suitable tool to reduce the danger of injury occurring from falling off the beam and facilitate entry to balance beam gymnastics.
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