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A dynamical system perspective to understanding badminton singles game play
Institution:1. School of Automation, Guangdong University of Technology, Waihuan Xi Road No.100, Panyu District, Guangzhou, Guangdong, China;2. School of Computers, Guangdong University of Technology, Waihuan Xi Road No.100, Panyu District, Guangzhou, Guangdong, China;3. The Advanced Digital Sciences Center (ADSC), the Singapore-based research center of the University of Illinois at Urbana-Champaign (UIUC), United States;4. Department of Industrial Systems Engineering and Management, National University of Singapore, Singapore
Abstract:By altering the task constraints of cooperative and competitive game contexts in badminton, insights can be obtained from a dynamical systems perspective to investigate the underlying processes that results in either a gradual shift or transition of playing patterns. Positional data of three pairs of skilled female badminton players (average age 20.5 ± 1.38 years) were captured and analyzed. Local correlation coefficient, which provides information on the relationship of players’ displacement data, between each pair of players was computed for angle and distance from base position. Speed scalar product was in turn established from speed vectors of the players. The results revealed two patterns of playing behaviors (i.e., in-phase and anti-phase patterns) for movement displacement. Anti-phase relation was the dominant coupling pattern for speed scalar relationships among the pairs of players. Speed scalar product, as a collective variable, was different between cooperative and competitive plays with a greater variability in amplitude seen in competitive plays leading to a winning point. The findings from this study provide evidence for increasing stroke variability to perturb existing stable patterns of play and highlights the potential for speed scalar product to be a collective variable to distinguish different patterns of play (e.g., cooperative and competitive).
Keywords:Dynamical systems  Badminton  Inter-player coupling  Coordination  Game play
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