Video game preferences and their relation to career interests |
| |
Affiliation: | 1. Department of Computer Science, University of York, UK;2. School of Mathematical and Computational Sciences, University of Prince Edward Island, Charlottetown, PEI, Canada;3. The AbleGamers Charity, Kearneyville, WV, USA |
| |
Abstract: | The current study used an mTURK sample to determine if there is a relation between video game preferences and career interests. Previous research has found that individual (e.g., personality) differences influence gaming preferences (Zammitto, 2001) and we sought to extend these findings to the domain of career interests. In addition, we examined the potential moderating role of gender. Since researchers have found that gender disparities in spatial attention can be reduced by playing certain types of video games (Feng, Spence, & Pratt, 2007), and it has been demonstrated that spatial ability is an important predictor of success in careers where women are typically underrepresented (Blickenstaff, 2005), we predicted that women with a preference for these types of games (versus a general preference) may have more interest in these careers. We found that gaming motivations were differentially associated with career interests. In addition, gender was found to significantly moderate a number of these relations, such that the association between gaming tendencies and career interests was stronger for women than for men. Findings from the current study should help guide future research that aims to increase the representation of women in STEM careers. |
| |
Keywords: | Career interests Video games Motivation STEM careers Gamification |
本文献已被 ScienceDirect 等数据库收录! |
|