The effects of motion on in-vehicle touch screen system operation: A battle management system case study |
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Authors: | Paul M. Salmon,Michael G. Lenné ,Tom Triggs,Natassia Goode,Miranda Cornelissen,Victor Demczuk |
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Affiliation: | aHuman Factors Group, Monash University Accident Research Centre, Building 70, Clayton Campus, Monash University, Victoria 3800, Australia;bDefence Science and Technology Organisation, Land Operations Division, Edinburgh, Australia |
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Abstract: | The use of in-vehicle touch screen devices is currently common in both military and civilian vehicles; despite this, the effects of motion on touch screen device operation within vehicles remains largely unexplored. This article describes a study that examined, using driving simulation, the influences of motion on performance, workload and usability when using a touch screen in-vehicle battle management system. Acting in the role of battle management system operator, 20 participants undertook four simulated drives, two under high motion (representative of an unsealed road) and two under normal motion (representative of a sealed road), whilst performing various battle management tasks. In the high motion condition, lower accuracy and longer task completion times were found, along with greater levels of subjective and physiological workload and lower levels of perceived device usability, when compared to the normal motion condition. The findings indicate that, compared to normal motion, the high motion condition impaired key aspects of battle management system operation. In closing, the importance of considering motion and its effects during touch screen system design is discussed. |
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Keywords: | Simulation Motion Touch screen Battle management system Workload Usability |
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