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Exploration of virtual mazes by rhesus monkeys (Macaca mulatta)
Authors:David?A.?Washburn  author-information"  >  author-information__contact u-icon-before"  >  mailto:dwashburn@gsu.edu"   title="  dwashburn@gsu.edu"   itemprop="  email"   data-track="  click"   data-track-action="  Email author"   data-track-label="  "  >Email author,Robert?S.?Astur
Affiliation:(1) Department of Psychology, Georgia State University, Atlanta, GA 30303, USA;(2) Yale University School of Medicine, New Haven, Connecticut, USA
Abstract:A chasm divides the huge corpus of maze studies found in the literature, with animals tested in mazes on the one side and humans tested with mazes on the other. Advances in technology and software have made possible the production and use of virtual mazes, which allow humans to navigate computerized environments and thus for humans and nonhuman animals to be tested in comparable spatial domains. In the present experiment, this comparability is extended even further by examining whether rhesus monkeys (Macaca mulatta) can learn to explore virtual mazes. Four male macaques were trained to manipulate a joystick so as to move through a virtual environment and to locate a computer-generated target. The animals succeeded in learning this task, and located the target even when it was located in novel alleys. The search pattern within the maze for these animals resembled the pattern of maze navigation observed for monkeys that were tested on more traditional two-dimensional computerized mazes.
Keywords:Virtual maze  Computer-generated stimuli  Three-dimensional maze test  Relational learning
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