首页 | 本学科首页   官方微博 | 高级检索  
     

暴力游戏对青少年攻击性认知影响的文化差异:基于元分析视角
引用本文:靳宇倡,李俊一. 暴力游戏对青少年攻击性认知影响的文化差异:基于元分析视角[J]. 心理科学进展, 2014, 22(8): 1226-1235. DOI: 10.3724/SP.J.1042.2014.01226
作者姓名:靳宇倡  李俊一
作者单位:四川师范大学教师教育学院, 成都 610066
基金项目:国家社会科学基金项目(12XSH019)和教育部人文社会科学基金项目(12YJA190009)。
摘    要:对国内外现有的暴力游戏影响青少年攻击性认知的实验研究进行元分析。总共纳入24篇研究, 产生28个独立样本, 涉及被试2449人。结果表明, 暴力游戏助长青少年攻击性认知的总效应接近中等程度; 暴力游戏对青少年攻击性认知的效应受文化类型和被试群体类型的调节, 但不受测验方法的影响, 西方文化的效应值显著大于东方文化的效应值; 其对小学生、大学生、中学生攻击性认知的影响效力依次递减, 各测验方法之间的效应值差异并不显著。

关 键 词:暴力游戏  攻击性认知  视频游戏  文化差异  元分析  
收稿时间:2014-01-10

Cultural Differences in the Effect of Violent Video Games on Adolescent Aggression Cognition: Based on the Perspective of Meta-analysis
JIN Yuchang,LI Junyi. Cultural Differences in the Effect of Violent Video Games on Adolescent Aggression Cognition: Based on the Perspective of Meta-analysis[J]. Advances In Psychological Science, 2014, 22(8): 1226-1235. DOI: 10.3724/SP.J.1042.2014.01226
Authors:JIN Yuchang  LI Junyi
Affiliation:School of Teacher Education, Sichuan Normal University, Chengdu 610066, China
Abstract:Meta-analytic procedures were used to test the culture differences of violent video games on aggressive cognition for children and adolescents. Twenty four researches were identified with a total sample size of 2449 participants. The results showed that: (1) The average effect size of violent video game exposure was 0.23. The effect size for children and adolescents approached to middle level. This suggested that exposure to violence video games in a causal risk factor for increased aggressive cognition. (2) Moderator analysis found that average effect size of western culture was bigger than eastern culture. Culture actually was an important moderator variable for effect of violent video game, collectivistic values, high moral discipline showed lower levels of aggression than individualism culture. (3) Average effect size of primary school students was bigger than the other. Violent video game probably had most powerful influence to primary school students. (4)There was no significant difference among different measuring methods.
Keywords:violent video  aggression cognition  video game  cultural differences  meta-analysis  
点击此处可从《心理科学进展》浏览原始摘要信息
点击此处可从《心理科学进展》下载全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号