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From reasonable preferences,via argumentation,to logic
Institution:1. Lund University, Department of Philosophy & Cognitive Science, LUX, Lund University, Box 192, 221 00 Lund, Sweden;2. Konstanz University, Department of Philosophy, Box D9, 78457 Konstanz, Germany;3. Slovak Academy of Sciences, Institute of Philosophy, Klemensova 19, 81364 Bratislava, Slovak Republic
Abstract:This article demonstrates that typical restrictions which are imposed in dialogical logic in order to recover first-order logical consequence from a fragment of natural language argumentation are also forthcoming from preference profiles of boundedly rational players, provided that these players instantiate a specific player type and compute partial strategies. We present two structural rules, which are formulated similarly to closure rules for tableaux proofs that restrict players' strategies to a mapping between games in extensive forms (i.e., game trees) and proof trees. Both rules are motivated from players' preferences and limitations; they can therefore be viewed as being player-self-imposable. First-order logical consequence is thus shown to result from playing a specific type of argumentation game. The alignment of such games with the normative model of the Pragma-dialectical theory of argumentation is positively evaluated. But explicit rules to guarantee that the argumentation game instantiates first-order logical consequence have now become gratuitous, since their normative content arises directly from players' preferences and limitations. A similar naturalization for non-classical logics is discussed.
Keywords:Argumentation  Game theory  Dialogical logic  Game-theoretic semantics  Bounded rational players  Inference  Pragma-dialectics
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