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Using the Observer to analyze learning in virtual worlds
Authors:Elhanan?Gazit  author-information"  >  author-information__contact u-icon-before"  >  mailto:gazit@post.tau.ac.il"   title="  gazit@post.tau.ac.il"   itemprop="  email"   data-track="  click"   data-track-action="  Email author"   data-track-label="  "  >Email author,David?Chen
Affiliation:(1) Instructional Systems Technologies Department, HIT – Holon Institute of Technology, 52 Golomb St., P.O. Box 305, Holon, 58102, Israel;(2) Department of Life and Natural Sciences, The Open University of Israel, Tel-Aviv, 61392, Israel;(3) The School of Education, Tel-Aviv University, Ramat-Aviv, Tel-Aviv, 69978, Israel
Abstract:In this study, we describe and analyze the ways in which high school students explored a virtual solar system (VSS). VSS is a nonimmersive virtual environment that affords visual manipulations of space by altering its frame of reference. The Observer software was used to code and analyze the participants’ real-time free-exploration task. Two basic behaviors were identified across participants: establishing several home bases, and shifting between a still mode and a dynamic mode. Moreover, three overall exploration patterns emerged: thebutterfly pattern represents a superficial mode of learning; thebee pattern represents an in-depth mode of studying the various celestial objects; and theeagle pattern represents a global approach of studying the complex system. This virtual reality environment promises to provide a setting in which to further study consistent patterns and individual differences in exploration strategies.
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