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Asymmetric dominance and phantom decoy effects in games
Authors:Andrew M. Colman   Briony D. Pulford  Fergus Bolger
Affiliation:aSchool of Psychology, University of Leicester, Leicester LE1 7RH, UK;bDurham Business School, Durham University, Mill Hill Lane, Durham DH1 3LB, UK
Abstract:In individual choices between alternatives x and y, the availability of a third alternative z, judged inferior to x but not to y, tends to increase preferences for x. Two experiments investigated corresponding strategic asymmetric dominance effects in games. In Experiment 1, 72 players chose strategies in six symmetric 3 × 3 games, each having one strategy dominating just one other, or in reduced 2 × 2 games constructed by deleting the dominated strategies. Asymmetrically dominated strategies, even when unavailable (phantom decoy), increased choices of the strategies that dominated them and bolstered decision confidence. In Experiment 2, 81 participants played 12 similar but asymmetric games with or without dominated strategies, and similar asymmetric dominance, phantom decoy, and confidence effects were found.
Keywords:Asymmetric dominance   Confidence   Focal point   Game theory   Property alpha   Reason-based choice   Strategic dominance
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