首页 | 本学科首页   官方微博 | 高级检索  
   检索      


The effect of justified video game violence on aggressive behavior and moderated immersion: An experimental approach
Authors:Shuai Chen  Bo Mao  Yanling Liu
Institution:1. Research Center of Mental Health Education, Faculty of Psychology, Southwest University, Chongqing, China;2. The First Affiliated Hospital of Chongqing Medical University, Chongqing, China
Abstract:The effect of violent video games on aggressive behavior is an important topic in the field of game research. Recently, growing evidence suggests that justified game violence decreases feelings of guilt caused by in-game immoral behavior. However, little is known about the impact on aggressive behavior, and whether other factors moderate this effect. In a two-factor experiment, we tested the impact of justification of video game violence on aggressive behavior, and whether this effect would be enhanced by game immersion. Pilot experiment 1 (N = 60) and pilot experiment 2 (N = 40) demonstrated that the justification of violence and game immersion was successfully controlled by avatar and graphics quality. In the Main experiment, 123 participants played one of four conditions of a video game (2 justification: justified vs. unjustified violence] × 2 immersion: high vs. low immersion]) and it was found that participants who played in the justified violence condition reported greater aggressive behavior than those in the unjustified violence condition. In addition, participants who played in high immersion reported greater aggressive behavior than those in low immersion. However, game immersion did not moderate the effects of justified violence. This unexpected effect is likely due to participants' distancing themselves from and identifying less with their violent avatars.
Keywords:aggressive behavior  immersion  justification of violence  moral disengagement  video game
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号