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The Interactive Origin of Iconicity
Authors:Mónica Tamariz  Seán G. Roberts  J. Isidro Martínez  Julio Santiago
Affiliation:1. Department of PsychologyHeriot‐Watt University;2. Department of Archaeology and AnthropologyUniversity of Bristol;3. Language and Cognition DepartmentMax Planck Institute for Psycholinguistics;4. Deparment of PsychologyUniversity of Granada
Abstract:We investigate the emergence of iconicity, specifically a bouba‐kiki effect in miniature artificial languages under different functional constraints: when the languages are reproduced and when they are used communicatively. We ran transmission chains of (a) participant dyads who played an interactive communicative game and (b) individual participants who played a matched learning game. An analysis of the languages over six generations in an iterated learning experiment revealed that in the Communication condition, but not in the Reproduction condition, words for spiky shapes tend to be rated by naive judges as more spiky than the words for round shapes. This suggests that iconicity may not only be the outcome of innovations introduced by individuals, but, crucially, the result of interlocutor negotiation of new communicative conventions. We interpret our results as an illustration of cultural evolution by random mutation and selection (as opposed to by guided variation).
Keywords:Iconicity  Iterated learning  Cultural evolution
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