Reduced attentional capture in action video game players |
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Authors: | Joseph D. Chisholm Clayton Hickey Jan Theeuwes Alan Kingstone |
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Affiliation: | 1. Department of Psychology, University of British Columbia, V6T 1Z4, Vancouver, BC, Canada 2. Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
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Abstract: | Recent studies indicate that playing action video games improves performance on a number of attention-based tasks. However, it remains unclear whether action video game experience primarily affects endogenous or exogenous forms of spatial orienting. To examine this issue, action video game players and non-action video game players performed an attentional capture task. The results show that action video game players responded quicker than non-action video game players, both when a target appeared in isolation and when a salient, task-irrelevant distractor was present in the display. Action video game players additionally showed a smaller capture effect than did non-action video game players. When coupled with the findings of previous studies, the collective evidence indicates that extensive experience with action video games may enhance players’ top-down attentional control, which, in turn, can modulate the negative effects of bottom-up attentional capture. |
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