The effect of a commercial game on children's block design scores on the WISC-R IQ test |
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Authors: | Jean Dirks |
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Affiliation: | Institute for the Study of Mental Retardation and Related Disabilities, University of Michigan 130 South First Street, Ann Arbor, MI. 48104, USA |
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Abstract: | Two experiments investigated the extent to which 10-year old children's scores on the WISC-R Block Design subtest were affected by prior experience with a specific commercial game that involved blocks and matching patterns. Experiment 1 found that 12 10-year old children who happened to have experience with the particular commercial game scored approximately three scaled score points higher on the WISC-R Block Design subtest than 24 matched children without game experience. In Experiment 2, 24 children who did not have prior experience with this particular commercial game were randomly assigned either to a Game condition (involving two 15-minute sessions with the game) or to a No-Game condition (which involved no further game experience). Children in the Game condition subsequently increased their WISC-R Block Design scores more than children in the No-Game condition. Taken together, the experiments indicate that relatively brief interactions with a commercial game can cause a significant improvement in children's performance on an IQ subtest. |
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Keywords: | Address for reprints: Dr. Jean Dirks Southgate Regional Center for Developmental Disabilities 16700 Pennsylvania Road Southgate MI 48195. |
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