Investigating the Effects of a Persuasive Digital Game on Immersion,Identification, and Willingness to Help |
| |
Authors: | Jonathan van ’t Riet Annika C. Meeuwes Laura van der Voorden Jeroen Jansz |
| |
Affiliation: | 1. Radboud University;2. j.vantriet@maw.ru.nl;4. Erasmus University Rotterdam |
| |
Abstract: | AbstractRecent years have seen a tremendous rise in the development and distribution of persuasive games: digital games that are used to influence players’ attitudes and/or behavior. Three studies (NStudy 1?=?134; NStudy 2?=?94; NStudy 3?=?161) tested the effects of a persuasive game on immersion, identification, and willingness to help. The results showed that playing the persuasive game did not result in substantially stronger willingness to help, relative to the control conditions. Video and printed text resulted in more immersion than the digital game, but playing the game resulted in substantially higher perceptions of embodied presence. |
| |
Keywords: | |
|
|