首页 | 本学科首页   官方微博 | 高级检索  
     


Investigating the Effects of a Persuasive Digital Game on Immersion,Identification, and Willingness to Help
Authors:Jonathan van ’t Riet  Annika C. Meeuwes  Laura van der Voorden  Jeroen Jansz
Affiliation:1. Radboud University;2. j.vantriet@maw.ru.nl;4. Erasmus University Rotterdam
Abstract:Abstract

Recent years have seen a tremendous rise in the development and distribution of persuasive games: digital games that are used to influence players’ attitudes and/or behavior. Three studies (NStudy 1?=?134; NStudy 2?=?94; NStudy 3?=?161) tested the effects of a persuasive game on immersion, identification, and willingness to help. The results showed that playing the persuasive game did not result in substantially stronger willingness to help, relative to the control conditions. Video and printed text resulted in more immersion than the digital game, but playing the game resulted in substantially higher perceptions of embodied presence.
Keywords:
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号