The effects of the Let's Get Rational board game on rational thinking,depression, and self-acceptance in adolescents |
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Authors: | Jerry Wilde |
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Institution: | (1) Ottawa University, Ottawa, Canada;(2) 3083 Main St., 53120 East Troy, WI |
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Abstract: | The present study investigated the effects of the Let's Get Rational board game on rational thinking, depression, and self-acceptance
in high school students. A sample of 80 subjects (40 male, 40 female) was selected for participation in this study. Four experimental
groups of 10 students played the board game Let's Get Rational for one 52 minute class period once a week for seven weeks.
Three dependent measures were used. These included a measure of rational thinking (Child and Adolescent Scale of Irrationality),
a measure of depression (Beck Depression Inventory), and a measure of self-acceptance (Adjective Generation Technique). Cell
means were calculated for the following independent variables: 1) treatment vs. no treatment, 2) gender—male vs. female, and
3) grade level—9th, 10th, 11th, and 12th. Results indicated that the subjects in the experimental group agreed with fewer
irrational beliefs than subjects who received no treatment. Ninth grade experimental subjects reported less irrational thinking
than did 9th-grade control group subjects. Finally, 10th-grade experimental subjects were significantly less depressed than
10th-grade control subjects. |
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Keywords: | |
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