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French validation of the 7-item Game Addiction Scale for adolescents
Institution:1. Addiction Research Institute, Department of Psychiatry, Seoul St. Mary''s Hospital, The Catholic University of Korea, Seoul, Republic of Korea;2. Department of Psychiatry, Hallym University Chuncheon Sacred Heart Hospital, Republic of Korea;3. Department of Psychiatry, Seoul National University College of Medicine, Seoul, Republic of Korea;4. Department of Psychiatry, SMG-SNU Boramae Medical Center, Seoul, Republic of Korea;5. Department of Psychiatry, Gangnam Eulji Hospital, Eulji University, Seoul, Republic of Korea;6. Eulji Addiction Institute, Eulji University, Republic of Korea;7. Department of Psychiatry, Seoul St. Mary''s Hospital, College of Medicine, The Catholic University of Korea, Seoul, Republic of Korea
Abstract:IntroductionThe Game Addiction Scale (GAS: Lemmens, Valkenburg, & Peter, 2008, 2009) is a short instrument (7-item) for evaluating video game playing by adolescents.ObjectiveThe aim of the current research was to investigate the psychometric properties of a French version of the 7-item Game Addiction Scale for adolescents.MethodTwo studies were conducted with two samples of French adolescents between the ages of 10 and 18 (study 1: n = 159; study 2: n = 306). First, we examined the factor structure and internal consistency. Second, we added a concurrent validity analysis with estimation of the daily time spent playing video games and an assessment of depression and anxiety.ResultsIn both studies, the factor analysis revealed a one-factor structure that had good psychometric properties and fit the data well. The analysis also confirmed good internal consistency of the scale. Correlation analysis in the second study showed that the GAS score had significant positive relationships with the time spent playing video games, depression, anxiety, and the fact of being a boy, thereby supporting the concurrent validity of the scale.ConclusionThis French version of the GAS seems to be a reliable tool for identifying and assessing problematic use of video games.
Keywords:Game Addiction Scale  Psychometric properties  Adolescents  Game Addiction Scale  Propriétés psychométriques  Adolescents
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