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Online monitoring of the social presence effects in a two‐person‐like driving video game using near‐infrared spectroscopy
Authors:Tao Liu  Hirofumi Saito  Misato Oi
Institution:1. Sun Yat‐Sen University;2. Nagoya University
Abstract:We examined how a friend's presence affects a performer's prefrontal activation in daily‐life activities using two wireless portable near‐infrared spectroscopy (NIRS) devices. Participants played a driving video game either solely in the single group or with a friend in the paired group. The two groups (single and paired) were subdivided according to their game proficiency (low and high). The NIRS data demonstrated a significant interaction of group by proficiency. Low‐proficiency players in the paired group showed lower activation than those in the single group, but high‐proficiency players did not. In the paired group, high‐proficiency players showed higher activation than low‐proficiency players, but not in the single group. These results suggest that NIRS detects social presence effects in everyday situations: decreasing prefrontal activation in low‐proficiency performers due to tension reduction and increasing prefrontal activation in high‐proficiency performers due to increased arousal.
Keywords:presence of others  near‐infrared spectroscopy (NIRS)  online monitoring  prefrontal cortex (PFC)  task proficiency
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