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From Super Mario to Skyrim: A framework for the evolution of video game consumption
Authors:Andrew Kuo  Jacob L Hiler  Richard J Lutz
Institution:1. E. J. Ourso College of Business, Louisiana State University, Baton Rouge, LA, USA;2. College of Business, Ohio University, Athens, OH, USA;3. Warrington College of Business Administration, University of Florida, Gainesville, FL, USA
Abstract:In contrast with traditional forms of entertainment media (e.g., movies, novels, and television), video games are unique in their ability to provide immersion, agency, and transformation (IAT) during the consumptive experience. As the video game medium has evolved over generations of consoles, the experience of IAT has become increasingly complex from the perspective of consumers. To better understand this phenomenon, this research presents a framework for understanding the consumption of video games by examining the intersection of player, narrative, and gameplay. Our findings suggest that advancements in video game technology and design have gradually increased the degree of integration among these domains. Although the subjective experience of IAT has generally improved as a function of greater integration, various conflicts arise from the tensions that exist between player, narrative, and gameplay. Consequently, this research explores the specific nature of such conflicts to provide a richer understanding of video game consumption and the impact of its evolution on consumers. Copyright © 2016 John Wiley & Sons, Ltd.
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