Pragmatic Action |
| |
Authors: | Richard Alterman Roland Zito-Wolf Tamitha Carpenter |
| |
Affiliation: | 1. School of Machinery and Automation, Wuhan University of Science and Technology, 947 Peace Avenue, Wuhan 430081, PR China;2. School of Mechanical and Electronic Engineering, Wuhan University of Technology, 122 Luoshi Road, Wuhan 430070, PR China;1. College of Sciences, Research Center of Nano Science and Technology, Shanghai University, Shanghai 200444, PR China;2. Dehong Autonomous Prefecture Institute of Sugar Industry, Yunnan 678400, PR China;1. School of Business, Baldwin Wallace University, Berea, OH, USA;2. Asian Development Bank Institute, Japan;3. École des Hautes Études en Sciences Sociales, France;1. Department of Archaeology and Ancient Near Eastern Cultures, Tel Aviv University, P.O.B. 39040, Ramat Aviv, Tel Aviv 69978, Israel;2. Archaeological Division, Ben-Gurion University of the Negev, Beer-Sheva 84105, Israel;1. Lyon Neuroscience Research Center INSERM U1028, CNRS UMR5292, Lyon University, Lyon, France;2. Dept. of Biomedical, Metabolic and Neural Sciences, University of Modena and Reggio Emilia, Modena, Italy;3. Center for Neuroscience and Neurotechnology, University of Modena and Reggio Emilia, Modena, Italy |
| |
Abstract: | This paper begins with a discussion of two features of the everyday task environment. First, the everyday task environment is designed, and an important part of the design is the provision of explicit information to guide the individual in the adaptation of his activity. Second, some task environments are semi-permanent. These two features of the task environment reveal some important characteristics in the psychology of the individual. When novelty occurs, expansion in the range of behavior of the individual is guided by a process of internalization of information provided in the task environment by another. Because of the semi-permanence of home task environments, there is pay-off in organizing behavior in terms of the particulars of those environments. The body of this paper examines these ideas from the perspective of FLOABN. FLOABN is a computational cognitive model of an individual acquiring skill at using household and office devices. |
| |
Keywords: | |
本文献已被 ScienceDirect 等数据库收录! |
|