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The Relationship between Online Game Experience and Multitasking Ability in a Virtual Environment
Authors:Yun‐Hsuan Chang  De‐Cyuan Liu  Yong‐Quan Chen  Shulan Hsieh
Affiliation:1. Department of Psychology, College of Medical and Health Science, Asia University, Taichung, Taiwan;2. Department of Medical Research, China Medical University Hospital, China Medical University, Taichung, Taiwan;3. Department of Psychiatry, College of Medicine, National Cheng Kung University, Tainan, Taiwan;4. Department of Psychology, National Cheng Kung University, Tainan, Taiwan;5. Institute of Allied Health Sciences, National Cheng Kung University, Tainan, Taiwan;6. Public Health, National Cheng Kung University, Tainan, Taiwan
Abstract:Online game playing has become popular entertainment, yet its relationship with individuals' multitasking ability was inconsistent. Types of online game genre so far have not been compared and may be associated with multitasking abilities. This study proposed to explore the relationships between types of online game playing and multitasking ability, using Edinburgh Virtual Errands Test (EVET). One hundred and sixteen participants playing different online game genres, including multiplayer online battle arena (MOBA), other online game playing, and no‐online game playing were compared. Each participant was required to fill in Chen's Internet Addiction Scale and the Internet Usage Questionnaire and perform EVET and working memory tests. The results showed a positive correlation between multitasking ability and working memory. In addition, a positive association was found between MOBA‐type gaming and multitasking abilities measured by EVET. In conclusion, MOBA‐type gaming compared with other game playing is associated with better multitasking abilities in a virtual environment.Copyright © 2017 John Wiley & Sons, Ltd.
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