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Video games as research tools: The Space Fortress game
Authors:Emanuel Donchin
Affiliation:1. Department of Psychology, University of Illinois, 603 E. Daniel, 61820, Champaign, IL
Abstract:From 1983 through 1986, several laboratories investigated the role of practice in skill acquisition in a joint project called theLearning Strategies Program. The principal research tool for this project was a video game calledSpace Fortress. The present article summarizes the major findings obtained with Space Fortress, and examines several problems that arise in choosing a video game for use as a research tool.
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