PC-Based Game Features That Influence Instruction and Learner Motivation |
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Authors: | James Belanich Kara L Orvis Daragh E Sibley |
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Institution: | 1. Department of the Army, U.S. Army Research Institute for the Behavioral and Social Sciences, Arlington, Virginiajbelanic@ida.org;3. Pacific Science &4. Engineering Group, Inc., San Diego, California;5. George Mason University |
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Abstract: | PC-based games are currently being used for military training, but the instructional and motivational features of such technology are not well understood. To identify features of training games that influence instruction and motivation, a popular first-person-perspective game with a military theme was analyzed empirically. Twenty-one participants played the “basic training” portion of the game, which included Army background information, virtual marksmanship training, an obstacle course, virtual weapons familiarization, and an urban terrain training mission. The results of this research provide useful information to individuals developing training games, desktop simulations, and interactive multimedia courseware to meet optimal training objectives and strategies. |
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Keywords: | training computer game Army desktop simulation instructional characteristics |
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