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An interactive gaming package for teaching and research in interdependent choice
Authors:Paul E. Schaffner
Affiliation:1. Psychology Department, Bowdoin College, 04011, Brunswick, Maine
Abstract:A pair of FORTRAN programs allows two individuals or groups to play prisoner’s dilemma and other two-party mixed-motive games on physically isolated terminals of a time-sharing computer. The programs provide a flexible tool for teaching and research through a series of programmable options for structuring and enhancing the playing environment of the game. Four participatory roles for students provide an opportunity for integrated exposure to the broader context of empirical research design and execution.
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