Virtual reality promotes greater improvements than video-stimulation screen on perceptual-cognitive skills in young soccer athletes |
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Affiliation: | 1. Associate Graduate Program in Physical Education, Federal University of Paraiba, João Pessoa, Brazil;2. Psychology Departament, University of São Paulo, Ribeirão Preto, Brazil;3. Sports Department, Federal University of Minas Gerais, Belo Horizonte, Brazil;4. Physical Education Departament, Federal University of Vale do São Francisco, Petrolina, Brazil;5. Associate Graduate Program in Physical Education, Federal University of Juiz de Fora, Juiz de Fora, Brazil;1. School of Psychology, Shaanxi Normal University, Xi''an, China;2. School of Psychology, Beijing Sport University, Beijing, China;3. Key Laboratory of Behavior and Cognitive Neuroscience of Shaanxi, Shaanxi Normal University, Xi''an, China;4. Physical Education Institute, Shaanxi Normal University, Xi''an, China;5. Center for Cognition and Brain Disorders, the Affiliated Hospital, Hangzhou Normal University, Hangzhou, China;6. Institutes of Psychological Sciences, Hangzhou Normal University, Hangzhou, China |
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Abstract: | BackgroundThe literature has shown the positive effect of virtual reality (VR) in percepto-cognitive skills. However, the literature lacks findings about at what extent VR would be better than video.PurposeThis study aimed to analyze the chronic effect of VR and video-stimulation screen training on passing decision-making, visual search behavior, and inhibitory control performance in young soccer athletes.MethodA total of 26 young soccer players underwent an 8-week training protocol after being randomly assigned to the VR (n = 13) or video-screen (VID, n = 13) group. Passing decision-making, visual search behavior, and inhibitory control performance were measured before and after both interventions.ResultsA group x time interaction was found for decision-making performance (p < 0.01) and visual search behavior (p < 0.01). Both groups improved both decision-making performance (p < 0.01) and visual search behavior (p < 0.01); however, greater improvements were verified in VR (p < 0.01). Both VR and VID improved inhibitory control (p < 0.01), but no group interaction effect was observed (p > 0.05).ConclusionOur results suggest that VR leads to greater improvements in decision-making and visual search behavior in young soccer athletes than VID. |
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