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Overground gait training using virtual reality aimed at gait symmetry
Institution:1. MSK Lab, Department of Surgery and Cancer, Imperial College London, Charing Cross Hospital, W6 8RP, London, United Kingdom;2. M2S Laboratory, University Rennes 2, ENS Rennes, Avenue Robert Schuman, 35170 Bruz, France;3. INRIA, MimeTIC team, Campus Universitaire de Beaulieu, 35042 Rennes, France;4. Université de Montréal, C.P. 6128, succ. Centre-ville, Montréal H3C 3J7, QC, Canada;1. Neuroscience and Motor Control Group (NEUROcom), Department of Medicine, INEF-Galicia and Institute of Biomedical Research of Coruña (INIBIC), University of A Coruña, 15006 A Coruña, Spain;2. Instituto de Investigacións Tecnolóxicas, University of Santiago de Compostela, Spain;3. Faculty of Life Sciences, University of Manchester, Manchester M13 9PT, UK;1. Department of Physical Therapy, Movement and Rehabilitation Sciences, Northeastern University, Boston, MA 02115, USA;2. Sensory Motor Performance Program, Rehabilitation Institute of Chicago, Chicago, IL 60611, USA;3. Department of Physical Medicine & Rehabilitation, Northwestern University Medical School, Chicago, IL 60611, USA;4. Department of Biomedical Engineering, Marquette University, Milwaukee, WS 53201, USA
Abstract:This study investigated if training in a virtual reality (VR) environment that provides visual and audio biofeedback on foot placement can induce changes to spatial and temporal parameters of gait during overground walking. Eighteen healthy young adults walked for 23 min back and forth on an instrumented walkway in three different conditions: (i) real environment (RE), (ii) virtual environment (VE) with no biofeedback, and (iii) VE with biofeedback. Visual and audio biofeedback while stepping on virtual footprint targets appearing along a straight path encouraged participants to walk with an asymmetrical step length (SL). A repeated-measures, one-way ANOVA, followed by a pairwise comparison post-hoc analysis with Bonferroni's correction, was performed to compare the step length difference (SLD), stance phase percentage difference (SPPD), and double-support percentage difference (DSPD) between early and late phases of all walking conditions. The results demonstrate the efficacy of the VE biofeedback system for training asymmetrical gait patterns. Participants temporarily adapted an asymmetrical gait pattern immediately post-training in the VE. Induced asymmetries persisted significantly while later walking in the RE. Asymmetry was significant in the spatial parameters of gait (SLD) but not in the temporal parameters (SPPD and DSPD). This paper demonstrates a method to induce unilateral changes in spatial parameters of gait using a novel VR tool. This study provides a proof-of-concept validation that VR biofeedback training can be conducted directly overground and could potentially provide a new method for treatment of hemiplegic gait or asymmetrical walking.
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