Using the Good Behavior Game with High School Special Education Students: Comparing Student- and Teacher-Selected Reinforcers |
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Authors: | Kasee K. Stratton Daniel L. Gadke Reeva C. Morton |
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Affiliation: | Department of Counseling, Educational Psychology, and Foundations, Mississippi State University, Starkville, Mississippi, USA |
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Abstract: | The authors investigated the implementation of the Good Behavior Game (GBG) on disruptive behaviors of high school special education students. Additionally, the study compared the effect of student-selected rewards versus teacher-selected rewards. A multielement withdrawal (A/[B?+?C]/A/[B?+?C]) design was used in the classroom to monitor behavior and compare the reward topography. Results suggested that the GBG decreased the frequency of disruptive behavior in both teams; however, there were no notable differences across reward type for either team. Effect sizes were reported using nonoverlap of all pairs. Nonoverlap of all pairs scores indicated moderate-to-large effects for the GBG, but small effects for reward topographies. Limitations and future directions are also discussed. |
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Keywords: | Good Behavior Game disruptive behavior reinforcement secondary education |
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