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Using the Good Behavior Game with High School Special Education Students: Comparing Student- and Teacher-Selected Reinforcers
Authors:Kasee K. Stratton  Daniel L. Gadke  Reeva C. Morton
Affiliation:Department of Counseling, Educational Psychology, and Foundations, Mississippi State University, Starkville, Mississippi, USA
Abstract:The authors investigated the implementation of the Good Behavior Game (GBG) on disruptive behaviors of high school special education students. Additionally, the study compared the effect of student-selected rewards versus teacher-selected rewards. A multielement withdrawal (A/[B?+?C]/A/[B?+?C]) design was used in the classroom to monitor behavior and compare the reward topography. Results suggested that the GBG decreased the frequency of disruptive behavior in both teams; however, there were no notable differences across reward type for either team. Effect sizes were reported using nonoverlap of all pairs. Nonoverlap of all pairs scores indicated moderate-to-large effects for the GBG, but small effects for reward topographies. Limitations and future directions are also discussed.
Keywords:Good Behavior Game  disruptive behavior  reinforcement  secondary education
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