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Videogame play and events are related to unhealthy emotion regulation in the form of low fading affect bias in autobiographical memory
Affiliation:1. Christopher Newport University, Department of Psychology, 1 Avenue of the Arts, Newport News, VA 23606, United States;2. Virginia Commonwealth University, Department of Psychology, PO Box 842018, Richmond, VA 23284-2018, United States;1. Center for Studies and Research in Cognitive Neuroscience, University of Bologna, 47521, Cesena, Italy;2. Department of Psychology, University of Bologna, 40127, Bologna, Italy;3. IRCCS Fondazione Santa Lucia, 00179, Rome, Italy;1. Christopher Newport University, United States;2. Department of Psychological Sciences, Colorado State University at Pueblo Pueblo, CO 81001, United States
Abstract:The Fading Affect Bias (FAB) is faster fading of unpleasant affect than pleasant affect. The FAB is negatively related to unhealthy outcomes and positively related to healthy outcomes. As videogames elicit strong emotions in players, we used retrospective methodology to examine the relation of the FAB to healthy and unhealthy variables for videogame and non-videogame events. We found robust FAB effects that were negatively related to unhealthy variables, which supported contemporary emotion regulation theories. Furthermore, the FAB was larger for non-videogame events than for videogame events, and frequent videogame play related to low FAB for videogame events; these results connected videogame play with poor emotion regulation. Unexpectedly, high levels of both gaming addiction and depression yielded high FAB. The complex FAB effects and the fact that rehearsal mediated them replicated past FAB findings across various events, and they extended these results to the context of videogames.
Keywords:Fading affect  Videogames  Unhealthy outcomes  Rehearsal
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