Cognitive guidance and improvement of Alzheimer's disease patients based on human-computer interaction design |
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Affiliation: | 1. Postgraduate Program in Physical Therapy, Physical Therapy Department, Federal University of São Carlos, São Carlos, São Paulo, Brazil;2. Postgraduate Program in Gerontology, Gerontology Department, Federal University of São Carlos, São Carlos, São Paulo, Brazil;3. Gerontology Department, Federal University of São Carlos, São Carlos, São Paulo, Brazil;4. Department of Medicine, Federal University of São Carlos, São Carlos, São Paulo, Brazil;1. Life and Health Sciences Research Institute, Medical School, University of Minho, Portugal;2. Post-Graduate Program in Public Health, Federal University of Santa Catarina, Florianópolis, SC, Brazil;3. Post-Graduate Program in Physical Education, Federal University of Santa Catarina, Florianópolis, SC, Brazil;4. Sergio Arouca National School of Public Health, Oswaldo Cruz Foundation, Rio de Janeiro, Brazil;5. Department of Speech, Language and Hearing, Federal University of Santa Catarina, Florianópolis, SC, Brazil;6. Medicine Course, University of Southern Santa Catarina, Palhoça, Brazil |
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Abstract: | Cognitive dysfunction is a common problem in patients with Alzheimer's disease. This not only affects the comprehensive rehabilitation of motor function and activities of daily living, but also directly affects the social adaptability, and brings difficulties to the reintegration of Alzheimer's patients. Therefore, cognitive rehabilitation of Alzheimer's patients has become one of the important topics facing the medical community. Under the concept of human-computer interaction design, this study uses puzzle games as an entry point to observe the impact of puzzle games on cognitive function guidance and improvement in patients with Alzheimer's disease. Expecting to provide daily rehabilitation for patients with Alzheimer's disease. It is also hoped that it can promote the cognitive ability recovery of Alzheimer's patients, effectively delay the progress of dementia, improve the daily living ability and adaptability of patients, and improve the quality of life and life. |
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Keywords: | Human-computer interaction Alzheimer's disease Puzzle game Cognitive improvement |
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