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THE EFFECT OF GAMING ON ATTENDANCE AND ATTITUDE
Authors:JOHN G. CARLSON  KENNETH D. HILL
Affiliation:Graduate School of Business Administration University of Southern California
Abstract:Gaining, as an approach to reducing absenteeism and tardiness, has been used successfully by a number of firms. Our research has shown that the impact of gaming on these two areas may be minimal. However, statistically significant improvement in employee attitude and cooperation has resulted when gaming was used as a vehicle for employee communication.
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