首页 | 本学科首页   官方微博 | 高级检索  
     

暴力视频游戏对个体亲社会性的影响:一项元分析
引用本文:邵嵘,滕召军,刘衍玲. 暴力视频游戏对个体亲社会性的影响:一项元分析[J]. 心理科学进展, 2019, 27(3): 453-464. DOI: 10.3724/SP.J.1042.2019.00453
作者姓名:邵嵘  滕召军  刘衍玲
作者单位:西南大学心理健康教育研究中心, 重庆 400715
基金项目:国家社会科学基金教育学一般课题“亲社会视频游戏对青少年亲社会行为的影响”(BBA140049)
摘    要:暴力视频游戏是一种新兴的娱乐媒介, 是指含有描绘个体试图对其他个体造成伤害等内容的视频游戏。亲社会性是人类区别于动物的重要特征, 包括在人际交往中个体所表现出的利他、助人等一切使他人受益的认知、情感和行为。本文采用元分析的方法整合国内外已有研究, 分析暴力视频游戏对玩家亲社会性影响的主效应, 并重点考察各调节变量在暴力视频游戏与亲社会性的关系中产生的作用。通过文献检索, 纳入符合要求的文献24篇, 包含63个效应值(effect size), 总样本量18554人。研究结果显示:暴力视频游戏与亲社会性总效应值显著, 但相关较弱(r = -0.10)。调节效应分析表明, 暴力视频游戏与亲社会性的关系受到被试性别、被试类型、被试年龄、测量类型与亲社会性测量指标的调节。未来研究可以进一步采用一般攻击模型与一般学习模型等理论模型指导暴力视频游戏对亲社会行为影响研究, 同时优化实证研究中测量亲社会性的实验范式, 并且需要重点考察个体差异对暴力视频游戏与亲社会性关系的影响。

关 键 词:暴力视频游戏  亲社会性  元分析  调节效应  
收稿时间:2017-11-24

How violent video games affect prosocial outcomes: A meta-analysis
SHAO Rong,TENG Zhaojun,LIU Yanling. How violent video games affect prosocial outcomes: A meta-analysis[J]. Advances In Psychological Science, 2019, 27(3): 453-464. DOI: 10.3724/SP.J.1042.2019.00453
Authors:SHAO Rong  TENG Zhaojun  LIU Yanling
Affiliation:Research Center for Mental Health Education, Southwest University, Chongqing 400715, China
Abstract:Violent video game is a new kind of medium which depicts intentional attempts by individuals to inflict harm on others. Prosociality is an important characteristic that distinguishes human beings from animals, which includes prosocial cognition, emotion and behavior that show in interpersonal communication, such as altruism, helping behavior and so on. The current research conducted a meta-analytic review of studies that examined the impact of violent video games on prosocial outcomes, and focused on the role of moderating variables in the relationship between violent video games and prosocial outcomes. Data from 24 journal articles and 63 effect sizes with 18554 participants revealed that violent video games had negative main effects on prosocial outcomes, but the effect size was small (r = -0.10); moderation analysis showed that the effects between violent video games and prosocial outcomes were moderated by gender, age of participants, measurement and types of prosocial outcomes. Future research should consider using new models such as take together for GAM and GLM model to guide the research which explore the relationship between violent video games and prosocial outcomes, optimizing the experimental paradigm which measures prosocial outcomes. What’s more, it is necessary to pay attention to the effects of individual differences and features of video games.
Keywords:violent video games  prosocial outcomes  meta-analysis  moderated effects  
本文献已被 CNKI 等数据库收录!
点击此处可从《心理科学进展》浏览原始摘要信息
点击此处可从《心理科学进展》下载全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号