Gender, Video Game Playing Habits and Visual Memory Tasks |
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Authors: | Christopher J. Ferguson Amanda M. Cruz Stephanie M. Rueda |
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Affiliation: | (1) Texas A and M International University, Laredo, TX, USA;(2) Department of Behavioral, Applied Sciences and Criminal Justice, Texas A and M International University, Laredo, TX 78045, USA |
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Abstract: | The current research examined whether visuospatial recall of both abstract and common objects was related to gender or object familiarity. Seventy two undergraduates from a university in the Southern U.S. were asked to draw the Rey Complex Figure and a series of common objects from memory. A pilot sample of seventy three undergraduates had previously identified common objects as “male” “female” and “neutral” exemplars. Males were significantly better at drawing “male” and “neutral” exemplars whereas females were better at drawing “female” exemplars. Neither gender was significantly better at the Rey task. These results question whether males have an inherent advantage in visual memory. Results also found that experience with playing violent video games was associated with higher visual memory recall. |
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Keywords: | Gender Computer games Visual memory |
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