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The plausibility of using unmanned aerial vehicles as a serious game for dealing with attention deficit-hyperactivity disorder
Institution:1. Department of Computer Science and Engineering, Centro Universitario de los Valles, P.C. 46600 Ameca, Mexico;2. Laboratory of Neuropsychology, Centro Universitario de los Valles, P.C. 46600 Ameca, Mexico;3. Department of Electronics, Systems and Informatics, Instituto Tecnológico y de Estudios Superiores de Occidente, P.C. 45604 Tlaquepaque, Mexico;1. CENTRUM Católica Graduate Business School, Lima, Peru;2. CENTRUM Católica Graduate Business School (CCGBS), Lima, Peru;3. Pontificia Universidad Católica del Perú, Lima, Peru;4. Pontificia Universidad Católica del Perú (PUCP), Lima, Peru;5. Pontifical Catholic University of Peru, Lima, Peru;6. PUCP, Lima, Peru;7. South Tehran Branch, Department of IT Management, Faculty of Management, Islamic Azad University, Tehran, Iran;1. Tecnologico de Monterrey, Escuela de Ingeniería y Ciencias, Av. General Ramón Corona 2514, Zapopan, Jalisco, Mexico;2. Universidad EAN, Facultad de Ingeniería, Cl. 79 No. 11-45, Bogotá, Colombia;3. Universidad Antonio Narino, Grupo Bioingeniería, Cra. 3 Este 47A-15, Bogotá, Colombia;1. Faculty of Psychology and Neuroscience, Department of Cognitive Neuroscience, Maastricht University, the Netherlands;2. Maastricht Brain Imaging Center, Maastricht, the Netherlands;3. Brain Innovation B.V., Research Department, Maastricht, the Netherlands;4. Department of Cognitive Neuroscience, Donders Institute for Brain, Cognition and Behaviour, Radboud University Medical Center, Nijmegen, the Netherlands;5. Department of Medicine, Surgery and Dentistry, Scuola Medica Salernitana, University of Salerno, Baronissi (SA), Italy;6. Dept. of Radiology, Medical Physics, Medical Center – University of Freiburg, Faculty of Medicine, University of Freiburg, Germany;7. Netherlands Institute for Neuroscience (NIN), Amsterdam, the Netherlands
Abstract:Attention Deficit-Hyperactivity Disorder (ADHD) is considered a mental disease that affects an estimated 5% of the world’s youth population. Brain-Computer Interfaces (BCIs) such as Electroencephalograms (EEGs) and functional Magnetic Resonance Imaging (fMRI) have been used to study and treat this mental disease. This paper shows the plausibility of using Unmanned Aerial Vehicles (UAVs) as a serious game for therapeutic purposes through a systematic review of the current state of UAVs and how they have been coupled to BCIs in order to control them through mental commands. Also, challenges and research opportunities from a usability approach related to the game design, interaction design, and cognitive rehabilitation are identified and described. We hope that the research opportunities identified in this paper can be useful to guide future research and gain insight into how to solve challenges related to the use of Unmanned Aerial Vehicles in cognitive therapies.
Keywords:Brain-computer interface  Electroencephalograms  Unmanned aerial vehicles  Attention deficit-hyperactivity disorder
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