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Planet Braitenberg: Experiments in virtual psychology
Institution:1. Emeritus Professor School of Healthcare, Baines Wing, University of Leeds, Leeds LS29UT, United Kingdom;2. Executive Editor International Journal of Nursing StudiesProfessor of Health Services research, University of Southampton, United Kingdom;1. Departamento de Ciências Básicas e Ambientais, Escola de Engenharia de Lorena, Universidade de São Paulo, 12602-810, Lorena, Brazil;2. Departamento de Física, Universidade Federal do Paraná, Caixa Postal 19044, 81531-990, Curitiba, Brazil;1. Department of Political Science, Public Administration and Nonprofit Management, University of Tennessee at Chattanooga, Fletcher Hall 417, 615 McCallie Avenue, Chattanooga, TN 37403, USA;2. Department of Political Science, Kyiv National University of Construction and Architecture, Ukraine;1. Department of Paediatric Gastroenterology, Southampton Children''s Hospital, Southampton SO16 6YD, UK;2. Human Genetics and Genomic Medicine, University of Southampton, Southampton, UK
Abstract:Braitenberg vehicles are simple robotic platforms, equipped with rudimentary sensor and motor components. Such vehicles have typically featured as part of thought experiments that are intended to show how complex behaviours are apt to emerge from the interaction of inner control mechanisms with aspects of bodily structure and features of the wider (extra-agential) environment. The present paper describes a framework for creating Braitenberg-like vehicles, which is built on top of a widely used and freely available game engine, namely, the Unity game engine. The framework can be used to study the behaviour of virtual vehicles within a multiplicity of virtual environments. All aspects of the vehicle’s design, as well as the wider virtual environment in which the vehicle is situated, can be modified during the design phase, as well as at runtime. The result is a general-purpose simulation capability that is intended to provide the foundation for studies in so-called computational situated cognition—a field of study whose primary objective is to support the computational modelling of cognitive processes associated with the physically-embodied, environmentally-embedded, and materially-extended mind.
Keywords:Virtual environment  Virtual robotics  Artificial intelligence  Game engine  Computational simulation  Artificial life  Situated cognition  Embodied cognition  Unity
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