Self‐Representations in Immersive Virtual Environments1 |
| |
Authors: | Jeremy N. Bailenson Jim Blascovich Rosanna E. Guadagno |
| |
Affiliation: | 1. Department of Communication Stanford University;2. University of California, Santa Barbara;3. University of Alabama |
| |
Abstract: | This experiment varied whether individuals interacted with virtual representations of themselves or of others in an immersive virtual environment. In the self‐representation condition, half of the participants interacted with a self‐representation that bore photographic resemblance to them, whereas the other half interacted with a self‐representation that bore no resemblance to them. In the other‐representation condition, participants interacted with a representation of another individual. The experimental design was a 2 (Participant Gender) × 3 (Agent Identity: high‐similarity self‐representation vs. low‐similarity self‐representation vs. other representation). Overall, participants displayed more intimacy‐consistent behaviors for representations of themselves than others. Implications of using immersive virtual environment technology for studying the self are discussed. |
| |
Keywords: | |
|
|