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This research replicated and extended a study by Williams, Donley, and Keller (2000). In that study, children with autism received a box with an object inside and learned to ask “What's that?,” “Can I see it?,” and “Can I have it?” to have the name of the object, to see the object, and to get the object, respectively. The purpose of the present research was to determine if the three questions (a) were three independent repertoires of behavior, (b) constituted three instances of a single functional response class, or (c) belonged to a chain of behavior. The 3 boys with autism who participated responded independently to each question when the consequences for each question were altered. This indicates that the three target responses were three independent repertoires of behavior, each one reinforced and maintained with its specific consequences. Thus, this procedure serves to teach children with autism to ask questions with flexibility according to a variable context.  相似文献   
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ObjectivesWhereas accounts of skilled performance based on automaticity (Beilock & Carr, 2001; Fitts & Posner, 1967) emphasize reduced cognitive involvement in advanced skill, other accounts propose that skilled performance relies on increased cognitive control (Ericsson & Kintsch, 1995). The objective of this study was to test predictions differentiating the automaticity and cognitive control accounts by assessing thinking during golf putting.DesignThe cognitive processes of less-skilled and more-skilled golfers were examined during putting using concurrent, think-aloud verbal reports. The design included putting conditions that differed in complexity and thus the need to adapt the putt to the particular conditions.MethodPutting complexity was manipulated via changes to putt length and perceived stress during putting. Putts were executed from two starting locations (i.e., the same starting location as the previous putt or a new starting location).ResultsThe analysis showed that, during putting: more thoughts were verbalized overall by more-skilled golfers than less-skilled golfers; both groups verbalized more thoughts overall during higher-complexity putts (i.e., longer distance putts, and putts under higher stress when executed from a new starting location) than lower-complexity putts; and the two groups did not differ significantly in the number of thoughts related to motor mechanics.ConclusionsThe results of this study provide support for a cognitive control account of skilled performance and suggest that the path to skilled performance involves the acquisition of more refined higher-level cognitive representations mediating planning and analysis.  相似文献   
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This study examined the effects of a tactile prompting device (the Gentle Reminder) as a prompt for a student with autism to make verbal initiations about his play activities. A multiphase multielement design was used to assess the effects of the device in prompting initiations toward an adult in three different play contexts. Follow-up probes were conducted during cooperative learning activities with typically developing peers in the student's regular education class. The results suggest that the device serves as an effective, unobtrusive prompt for verbal initiations during play contexts and during cooperative learning activities.  相似文献   
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The first goal of this study was to investigate sociometric status, aggression, and gender differences in children's verbalizations and cheating behavior during game playing using a fine-grained observational coding system. The second goal was to control for the effects of differential peer treatment and bias on children's behavior by observing children in a standardized procedure with unfamiliar peer confederates. Participants were 111 second-grade African American children, half average and half rejected sociometric status, half aggressive and half nonaggressive based on peer nominations, and half boys and half girls. Rejected children engaged in more cheating behavior and made more negative and argumentative verbalizations than average status children. Boys made more negative and argumentative verbalizations than girls. Aggressive children did not differ from nonaggressive children, in terms of either verbalizations or cheating behavior.  相似文献   
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This is a quantitative study of an 11-year-old boy diagnosed with major depression who in all but one session made a sandplay. A computerized system was used to analyse the written verbalizations on four dimensions of positive and negative: emotions, contracts (psychosocial agreements, relationships, etc.), performance (behaviour) and rewards. It was hypothesized that the verbalizations made by the patient (recorded by the therapist) would become more positive and less negative during the course of therapy. The positive and negative values of the four dimensions were correlated with the session number. This was supported on two (performance & contract) of the four positive dimensions (statistically significant). The hypothesis that the negative dimensions would become less negative was supported on all four dimensions (statistically significant). Thus, six of the eight hypotheses were supported. This uninvestigated area of research illustrates verbal interactions between patient and therapist were an important aspect of sandplay therapy. Through reanalysing the sessions for quantitative content, written recording of direct quotes and observation of behaviour, data was entered into a valid and reliable coding system to quantitatively analyze the verbalizations. This analysis of verbalizations of the patient and observations made by the therapist indicates sandplay therapy is multifaceted.  相似文献   
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