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According to the Body‐Specificity Hypothesis (BSH), people implicitly associate positive ideas with the side of space on which they are able to act more fluently with their dominant hand. Though this hypothesis has been rigorously tested across a variety of populations and tasks, the studies thus far have only been conducted in linguistic and cultural communities which favor the right over the left. Here, we tested the effect of handedness on implicit space‐valence mappings in Tibetan practitioners of Bön who show a strong religious preference for the left, in comparison to an English group. Results showed that Bön right‐handers tended to implicitly associate positive valence more strongly with their dominant side of space despite strong explicit associations between the left and goodness in their religion. This pattern of results found in Bön participants was indistinguishable from that found in English speakers. The findings of the present study support the BSH, demonstrating that space‐valence mappings in people's minds are shaped by their bodily experience, which appears to be independent of space‐valence mappings enshrined in cultural conventions.  相似文献   
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幼儿对不同的情绪面孔图片存在不同的注意偏向,考察情绪效价与面孔类型对幼儿无意视盲的影响,可以帮助我们进一步认识幼儿对情绪面孔的注意偏向。本研究采用静态无意视盲的实验范式,通过2(面孔类型:符号化卡通、真人)×2(情绪效价:积极、消极)被试间完全随机设计,考察了111名幼儿(62.5±3.6个月,男生60名)在无意注意条件下对不同情绪效价和不同类型面孔的觉察情况。结果表明:(1)幼儿对积极情绪面孔的觉察率显著高于消极情绪面孔;(2)符号化卡通面孔与真人面孔的整体觉察率不存在显著差异;(3)积极情绪面孔中符号化卡通面孔的觉察率高于真人面孔。综上,情绪效价对无意视盲的影响会基于面孔类型的不同而不同,幼儿对卡通积极情绪面孔有更显著的注意偏向。  相似文献   
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杏仁核是情绪信息加工的关键脑区。近年来心理学和神经科学领域发现了杏仁核情绪加工的效价特异性现象,并且整体存在左侧杏仁核对正性情绪、右侧杏仁核对负性情绪以及双侧杏仁核负性偏好的特异性趋势,且受到材料突出特征、个体差异、任务条件的调节。未来可进一步探索注意对杏仁核情绪效价特异性的调节作用,探究动态情绪刺激加工时杏仁核的活动特点,考察心理障碍患者加工负性情绪时的杏仁核激活模式,并确定杏仁核的效价特异性在思维、计划、决策等高级认知过程中的表现。  相似文献   
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An explanation-approach within the frame of a universal and integrating theory of aggression is favored for understanding the effects of exposure to violence. Kornadt's Motivation Theory of Aggression is used to generate several hypotheses concerning the effects of aggressive movies on a viewer's expectancy-value-cognitions and these are tested in an experiment. The experiment suggests that aggressive stimulation is able to change aggression-related expectancy-value-cognitions in an aggression-facilitating direction. Based on these results, an attempt is made to explain increases in the aggression of viewers in terms of the Motivation Theory of Aggression. © 1993 Wiley-Liss, Inc.  相似文献   
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Memory for affective events plays an important role in determining people’s behavior and well-being. Its determinants are far from being completely understood. We investigated how recognition memory for affective pictures depends on pictures’ motivational significance (valence and arousal), complexity (figure-ground compositions vs. scenes), and social content (pictures with people vs. without people) and on observers’ age and gender. Younger, middle-aged, and older adults viewed 84 pictures depicting real-life situations. After a break, the participants viewed 72 pictures, half of which had been viewed previously and half of which were novel, and were asked to endorse whether each picture was novel or had been presented previously. Hits, false alarms, and overall performance (discrimination accuracy) were our dependent variables. The main findings were that, across participants, recognition memory was better for unpleasant than pleasant pictures and for pictures depicting people than pictures without people. Low-arousal pictures were more accurately recognized than high-arousal pictures, and this effect was significantly larger among middle-aged and older adults than younger adults. Recognition memory worsened across adulthood, and this decline was steeper among men than women. Middle-aged and older women outperformed their male counterparts. This study suggests that how well we are able to successfully discriminate previously seen pictorial stimuli from novel stimuli depends on several pictures’ properties related to their motivational significance and content, and on observer’s age and gender.  相似文献   
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以往研究表明情绪背景对来源记忆存在影响,但背景的情绪效价和唤醒如何影响熟悉性及回想尚存争议。本研究以ERPs技术作为测量手段,采用来源记忆多键范式,操纵背景的情绪效价及唤醒强度,以探讨编码阶段背景情绪影响来源记忆提取的认知神经机制。学习阶段,呈现中性汉字及情绪图片(正性高唤醒、正性低唤醒、负性高唤醒、负性低唤醒);测验阶段,仅呈现汉字,被试进行五键判断。行为结果发现:来源正确的比率比来源错误的比率更高,反应时更短;同时提取正性背景的辨别力更强,反应时更短;提取高唤醒背景反应时更短。脑电结果发现了分别代表熟悉性及回想的FN400及LPC新旧效应,且在500~700 ms,提取正性背景及高唤醒背景诱发显著更正的ERPs,但效价与唤醒没有交互作用。总体来说,来源记忆中背景效价及唤醒度对回想过程存在独立影响,体现为正性背景及高唤醒背景对来源提取的促进作用。  相似文献   
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This paper begins with a view of the remarkable understanding of infant and child development that has evolved from research and observation. The limitations of this contribution from science to the multi-dimensional context-based individuality of each human in his or her intersubjective realm are then considered. For a contemporary view we must recognize the influence of the variability of experiences and the inferences drawn from them. Inferences involve symbolization and culturally derived archetypes as illustrated in a clinical example.  相似文献   
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王慧  陈飞  刘雷  冯廷勇 《心理学探新》2012,32(2):139-145
采用事件相关电位技术(ERP),通过简单赌博任务,操纵结果预期的效价(输或赢)与风险(高风险与低风险),考察了个体对结果预期阶段的效价和风险评估的脑内时程动态加工过程。脑电结果发现:(1)在N2成分上,结果预期的效价主效应显著,预期输比预期赢能够引起更大的N2波幅;结果预期的风险主效应不显著。(2)在N500成分上,效价与风险之间的交互作用边缘显著,进一步简单效应分析发现,在预期输的条件下,肯定会输的N500波幅显著大于可能会输;而在预期赢的条件下,肯定会赢与可能会赢之间的N500波幅差异不显著。这说明,在不确定决策过程中的结果预期阶段,个体可能先对结果预期的效价进行加工,然后再对风险进行评估。  相似文献   
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