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1.
采用父母教养方式问卷、手机依赖指数量表、自我控制量表和感觉寻求问卷,对426名在校大学生进行测查,以探讨父母教养方式与大学生手机依赖的关系及自我控制和感觉寻求的作用。结果发现:(1)父母拒绝和过度保护与手机依赖正相关,而父母情感温暖、理解与手机依赖负相关;(2)自我控制和感觉寻求在父母教养方式与大学生手机依赖间分别起部分中介作用;(3)自我控制和感觉寻求在父母教养方式与大学生手机依赖间起链式中介作用。结果表明父母教养方式与大学生手机依赖具有密切联系,自我控制和感觉寻求在该联系中起重要作用。  相似文献   
2.
Hand-free voice message apps are frequently used by young people while driving. Previous studies have identified voice message apps as a common source of driving distraction. To quantitatively evaluate the factors contributing to driving distractions, three simulated driving experiments were designed using a dual-task experimental paradigm. In Experiment 1, participants completed several common tasks related to voice messages in WeChat with or without manual operations (perceptual-motor distraction). Experiments 2 and 3 further took into consideration the cognitive distraction level, measured by task difficulty and task frequency. The results showed that, in comparison with undistracted driving, the perceptual-motor distraction related to voice message app use significantly (ps < 0.05) weakened young drivers’ driving performance with respect to the standard deviation of lateral position (SDLP) between two cars (0.24 m), response time (0.21 s) and error rate (0.12) to turning lights, and collision percentage (0.54%), similar to the effects induced by non-voice-based apps. There were also significant differences (ps < 0.05) between driving with secondary tasks with and without continuous manual operations in the SDLP between two cars (0.19 m) and in the response time (0.18 s) and error rate (0.10) to turning lights, which indicates that the distracting effect produced by voice-message apps comes from the related manual operations. The effects of cognitive distraction on driving performance mainly depended on task difficulty level. High-difficulty secondary tasks via a voice message app significantly (ps < 0.05) weakened the driving performance in response time (by 0.13 s and 0.13 s compared to low-difficulty and baseline conditions, respectively) and error rate (by 0.07 and 0.07 compared to low-difficulty and baseline conditions, respectively) to turning lights and collision percentage (by 0.90% and 0.80% compared to low-difficulty and baseline conditions, respectively). The findings provide a theoretical reference for analysing the distracting components of voice messages and suggest that drivers should limit the use of these kinds of apps during driving.  相似文献   
3.
以621名大学生为被试,采用情绪智力量表、心理症状自评量表、青少年社会支持评定量表、手机依赖指数量表为研究工具,探讨情绪智力与心理健康之间的关系,并在此基础上构建一个有调节的中介模型,探究社会支持的中介作用以及手机依赖在这一中介过程中的调节作用。结果发现:(1)情绪智力对心理健康的影响显著,社会支持在其中起部分中介作用,即情绪智力既可以直接影响心理健康,还可以通过社会支持的中介作用间接影响心理健康;(2)手机依赖调节了情绪智力通过社会支持影响大学生心理健康的中介过程的后半路径,相对于低手机依赖的大学生,高手机依赖大学生的社会支持对心理健康的影响更为显著。关注大学生心理健康,不仅要重视个体因素、生态环境因素的单独影响,更要重视这些因素的联合作用。  相似文献   
4.
张亚利  李森  俞国良 《心理科学进展》2020,28(11):1836-1852
孤独感与手机成瘾均是当下生活中较为常见的现象, 诸多研究基于不同的理论视角探讨了两者间的内在联系, 但研究结果却存在很大分歧。为明确两者之间的整体关系, 以及产生分歧的原因, 对检索后获得的121项研究(124个效应值)使用随机效应模型进行了元分析。结果发现:孤独感与手机成瘾存在中等程度的正相关(r = 0.25, 95% CI = [0.23, 0.27]); 两者的相关性受被试年龄群体的调节, 成年人群体中的相关系数显著高于青少年群体, 但两者的相关性不受性别、孤独感和手机成瘾测量工具的影响。结果表明孤独感与手机成瘾关系密切, 支持了补偿性网络使用理论和自我调节缺陷模型。未来应加强纵向研究或实验研究进一步揭示孤独感与手机成瘾的作用方向。  相似文献   
5.
Given the ubiquity and interactive power of smartphones, there are opportunities to develop smartphone applications (apps) that provide novel, highly accessible mental health supports. This paper details the development of a smartphone app, “MoodMission,” that aims to provide evidence-based Cognitive Behavior Therapy (CBT) strategies for mood- and anxiety-related problems, contributing to the prevention of clinically significant depression and anxiety disorders and serving as an adjunct to therapeutic interventions delivered by trained health professionals. MoodMission was designed to deliver strategies in the form of real-time, momentary responses to user-reported low moods and anxiety. The development process involved: (a) construction of a battery of strategies, (b) empirical evaluation, (c) a software and behavioral plan design and testing process, (d) user feedback, and (e) a public launch. A pilot study of 44 participants completed the Mobile Application Rating Scale (MARS; Hides et al., 2014) for usability testing and feedback. MoodMission was rated significantly higher than standardized health app norms on the majority of the domains, including Entertainment, Interest, Customization, Target Group, Graphics, Visual Appeal, Quality of Information, Quantity of Information, Visual Information, Credibility of Source, Recommendation to Use, Estimated Frequency of Use, and Overall Rating (Hedges’s g range 0.57–1.97, p < .006). Case examples illustrate the practical uses of the app. In addition to clinical applications, MoodMission holds promise as a research tool either as an augmentation to clinician-delivered therapy, or as a vehicle for standardizing client access to specific CBT strategies (e.g., in studies intending to study different change processes).  相似文献   
6.
In Germany the second-most frequent accidents in road traffic are rear-end collisions. For this reason rear-end collisions are quite important for accident research and the development of driving safety systems. To examine the functionality and to design the human–machine-interface of new driving safety systems, especially in the early development phase, subject tests are necessary. Because of the great hazard potential of such safety critical scenarios for the test persons, they are often conducted in a driving simulator (DS). Accordingly, validity is an important qualification to ensure that the findings collected in a simulated test environment can be directly transferred to the real world.This paper regards the question of driving behavior validity of DS in critical situations. There are hardly any validation studies which analyze the driving behavior in a specific collision avoidance situation.The validation study described in this paper aims to evaluate the behavioral validity of a fixed-base simulator in a collision avoidance situation. For this reason a field study from 2007 was replicated in a fixed-base simulator environment.The main questions of this validation study were if the driver can notice an active hazard braking system and if the driving behavior in a static simulator can be valid in such a critical situation.The key finding of the study states that there is no driving behavior validity in a static driving simulator for the tested dynamic scenario. The missing vestibular feedback causes a different behavior of the participants in field and simulator. The resulting absence of comparability leads to non-valid performance indicators. But these indicators are key parameters for analyzing the function and acceptance of active braking systems. So the question arises, which motion performance does a motion base have to provide in order to achieve valid acceleration simulation of such a highly dynamic collision avoidance scenario. The DS’s performance is measured in workspace, velocity and acceleration.  相似文献   
7.
This article reviews map-learning and path-planning strategies within the context of map-based navigation in mobile robots. Concerning map-learning, it distinguishes metric maps from topological maps and describes procedures that help maintain the coherency of these maps. Concerning path-planning, it distinguishes continuous from discretized spaces and describes procedures applicable when the execution of a plan fails. It insists on the need for an integrated conception of such procedures, which must be tightly tailored to the specific robot that is used, notably to the capacities and limitations of its sensory-motor equipment, and to the specific environment that is experienced. A hierarchy of navigation strategies is outlined in the discussion, together with the sort of adaptive capacities each affords to cope with unexpected obstacles or dangers encountered on an animat or robot’s way to its goal.  相似文献   
8.
运用方便取样的方法从河北省选取河北大学、河北科技大学、邢台学院3所高校共522名大一至大四学生,采用问卷法考察手机成瘾倾向在无聊倾向与认知失败间的中介作用,以及独生与非独生对上述中介作用的调节作用。结果发现(1)无聊倾向、手机成瘾倾向与认知失败两两均呈显著正相关;(2)大学生手机成瘾倾向在无聊倾向外部刺激因子与认知失败的关系间起到部分中介作用;(3)是否独生能够调节无聊倾向内部刺激因子与手机成瘾倾向之间的关系,只有独生群体中内部刺激才能显著预测手机成瘾倾向。  相似文献   
9.
This qualitative study aimed to explore older persons’ experiences and appraisals of the utility of an mHealth intervention for reducing their sense of loneliness. Participants (n = 13; 86.42% females; age range 65 to 87 years) received training in the use of a smartphone and a social networking application (WhatsApp). Following the intervention, they completed a focus group discussion. For data triangulation, participants shared their social media postings. Content analysis of the focus group discussion and social media data indicated that the mobile device was used to mitigate perceptions of loneliness and isolation, thus facilitating social network building, enhancing self-efficacy, and improving cognitive flexibility. Mobile phones and a social networking application appear to reduce loneliness experienced by the elderly.  相似文献   
10.
摘 要 使用安戈夫法界定青少年问题性移动社交网络使用评估标准。结果发现,筛查评估问卷中8个及以上题目持肯定回答即可评估为问题性移动社交网络使用,实证区分效度中正常使用者检出率为12%,问题性使用者检出率为91.1%。基于安戈夫法的青少年问题性移动社交网络使用评估工具有较好的心理学测量属性,可用于青少年问题性移动社交网络使用的筛查评估。  相似文献   
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