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个体解决三项系列问题的心理模型   总被引:6,自引:0,他引:6  
李红  林崇德 《心理学报》2001,34(6):39-46
该研究设计了2种实验条件,对360名6-19岁个体解决三项系列问题的能力发展进行了研究,旨在讨论个体解决三项系列问题的心理模型的发展问题,结果表明:(1)6-19岁个体对三项系列问题中有必然逻辑答案的题目的判断能力的发展速度比较平稳;(2)个体对三项系列问题中有必然逻辑答案的题目的判断能力先于对没有逻辑答案的题目,6-9岁个体对三项系列问题中没有必然逻辑答案的题目的判断能力的发展速度低于10岁以后的个体;(3)空间模型、语义模型、语义一空间混合模型和枢纽项比较模型是相互补充的,是在不同认知发展阶段依一定次序,按一定的阶段逐渐形成的,经历了5个不同的发展阶段,最终形成以枢纽项比较模型为核心、四种心理模型并存于个体的心理结构之中的复合模型。  相似文献   
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情绪、边框影响决策认知过程的实验研究   总被引:9,自引:0,他引:9  
庄锦英 《心理科学》2004,27(6):1340-1343
借用问题空间,通过实验探讨情绪、边框对决策认知过程的影响,以进一步考察边框效应的本质特点。结果如下:情绪、边框均独立对决策认知过程产生影响;积极、消极信息导致不同的加工方式;积极信息既利于节省认知资源,又利于作出符合当前环境的决策。  相似文献   
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There is a tendency in decision‐making research to treat uncertainty only as a problem to be overcome. But it is also a feature that can be leveraged, particularly in social interaction. Comparing the behavior of profitable and unprofitable poker players, we reveal a strategic use of information processing that keeps decision makers unpredictable. To win at poker, a player must exploit public signals from others. But using public inputs makes it easier for an observer to reconstruct that player's strategy and predict his or her behavior. How should players trade off between exploiting profitable opportunities and remaining unexploitable themselves? Using a recent multivariate approach to information theoretic data analysis and 1.75 million hands of online two‐player No‐Limit Texas Hold'em, we find that the important difference between winning and losing players is not in the amount of information they process, but how they process it. In particular, winning players are better at integrative information processing—creating new information from the interaction between their cards and their opponents’ signals. We argue that integrative information processing does not just produce better decisions, it makes decision‐making harder for others to reverse engineer, as an expert poker player's cards act like the private key in public‐key cryptography. Poker players encrypt their reasoning with the way they process information. The encryption function of integrative information processing makes it possible for players to exploit others while remaining unexploitable. By recognizing the act of information processing as a strategic behavior in its own right, we offer a detailed account of how experts use endemic uncertainty to conceal their intentions in high‐stakes competitive environments, and we highlight new opportunities between cognitive science, information theory, and game theory.  相似文献   
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Nina Coltart's freedom in addressing delicate areas such as spirituality and Buddhism within a psychoanalytic framework has opened borders between different psychoanalytic communities. This paper sets out to identify a deep‐rooted philosophical tension that runs through several aspects of Coltart's work starting from her ‘Slouching towards Bethlehem … or, thinking the unthinkable in psychoanalysis’. In exploring this central topic in depth psychology, of the distinction between thinkable and unthinkable contents, the author argues that it is not a fundamental distinction in Coltart's work but is rather a particular example of a more fundamental structural dichotomy which pervades her approach and which manifests in several different guises. It is the breadth and sincerity of Coltart's writings which make this a useful exercise, not only for understanding the structure of her work but also in illuminating some structural tensions which permeate depth‐psychological pursuits in general.  相似文献   
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