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1.
Tool use is typically explored via actor-tool interactions. However, the target-object (that which is being acted on) may influence perceived action possibilities and thereby guide action. Three different tool-target-object pairings were tested (Experiment 1). The hammering action demonstrated the greatest sensitivity and therefore subsequently used to further investigate target-object pairings. The hammer was removed as an option and instructions were provided using pictorial (Experiment 2), written (Experiment 3), and both pictorial and written formats (Experiment 4). The designed tool is chosen when available (Experiment 1) and when removed as a choice (i.e., the hammer), participants perform the same action associated with the designed tool (i.e., hammering) regardless of instruction method (Experiments 2, 3, and 4).  相似文献   
2.
Functional tool usage is a critical aspect of our daily lives. Not only must we know which tools to use for a specific action goal, we must also know how to manipulate those tools in meaningful way to achieve the goal of the action. The purpose of this study was to identify the regions of the brain critical to supporting the process of understanding errors in tool manipulation. Using fMRI, neural activations were recorded while subjects were presented with images demonstrating typical action scenes (screwdriver used on a screw), but with the tool being manipulated either correctly (screwdriver held by handle) or incorrectly (screwdriver held by bit rather than handle). Activations in fMRI for identifying correct over incorrect tool manipulation were seen along the canonical parietofrontal action network, while activations for identifying incorrect over correct tool manipulation were primarily seen at superior temporal areas and insula. We expand our hypotheses about ventral brain networks identifying contextual error to further suggest mechanisms for understanding functional tool actions, which collectively we regard as functional affordances. This proposes a fundamental role for ventral brain areas in functional action understanding.  相似文献   
3.
Abstract

Objective: Previous research has shown that people consume less food in the dark compared to normal vision conditions. While this effect is commonly attributed to increased attention to internal cues, it could also be caused by increased difficulty to maneuver in a dark setting. This study investigated this potential alternative explanation.

Design: A 2 (dark versus normal vision setting)?×?2 (highlighted versus non-highlighted utensils) between-subjects design was employed.

Main outcome measures: Perceived difficulty of maneuvering and consumption of yoghurt were assessed as main outcome measures.

Results: Participants consumed marginally less in dark compared to normal vision conditions, and experienced higher difficulty of maneuvering. Importantly, both effects were qualified by a significant interaction with highlighting, which increased consumption and reduced perceived difficulty compared to no highlights. Difficulty of maneuvering did not mediate the interactive effect of vision and highlighting on consumption.

Conclusion: Difficulty to maneuver should be considered when investigating eating behaviour under dark conditions. In line with an embodied cognition account, results also reveal the necessity of visual information for interaction with objects in the environment and imply that detail-deprived object information may be sufficient for activation of the motor system.  相似文献   
4.
Cynthia Freeland’s investigation of four kinds of ‘fidelity’ in portraiture is cut across by more general philosophical concerns. One is about what might be called the expression of persons--the persons or ‘inner selves’ of portrait subjects and of portrait artist: whether either is possible across each of the four kinds of fidelity, and whether these two kinds of expression are in tension. More fundamental is the problem of telling how self-expression is at all possible in any of these forms. Finally, she wonders how photography affects all these questions. This comment addresses portraiture not so much in terms of the four fidelities, but with another quartet of concepts: four ordinary types of ‘display’, in terms of which we see how artists’ self-expression is possible in all these forms, also including photography. Its key idea is that portraits are displays simply by being pictures or sculptures, which are kinds of artifacts, hence things that we perceive as having intentional affordance: that is, as being intentionally made ‘for’ something.
Patrick MaynardEmail:
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5.
Spinal cord injury can cause cognitive impairments even when no cerebral lesion is appreciable. As patients are forced to explore the environment in a non-canonical position (i.e., seated on a wheelchair), a modified relation with space can explain motor-related cognitive differences compared to non-injured individuals. Peripersonal space is encoded in motor terms, that is, in relation to the representation of action abilities and is strictly related to the affordance of reachability. In turn, affordances, the action possibilities suggested by relevant properties of the environment, are related to the perceiver's peripersonal space and motor abilities. One might suppose that these motor-related cognitive abilities are compromised when an individual loses the ability to move. We shed light on this issue in 10 patients with paraplegia and 20 matched controls. All have been administered an affordances-related reachability judgement task adapted from Costantini, Ambrosini, Tieri, Sinigaglia, and Committeri (2010, Experimental Brain Research, 207, 95) and neuropsychological tests. Our findings demonstrate that patients and controls show the same level of accuracy in estimating the location of their peripersonal space boundaries, but only controls show the typical overestimation of reaching range. Secondly, patients show a higher variability in their judgements than controls. Importantly, this finding is related to the patients’ ability to perform everyday tasks. Finally, patients are not faster in making their judgements on reachability in peripersonal space, while controls are. Our results suggest that not moving freely or as usual in the environment impact decoding of action-related properties even when the upper limbs are not compromised.  相似文献   
6.
This qualitative study describes the positive characteristics of an extended‐stay hotel as identified by low‐income families that resided there. Interviews were conducted with ten hotel residents using a semi‐structured interview guide and participant photographs to elicit a deeper understanding of experiencing home at a hotel. Framed in the theoretical perspective of environmental affordances, findings suggest that despite discomforts of the hotel environment, residents were still able to enjoy family independence, social engagement, a sense of safety and connection to a community context. The findings of this study may help practitioners gain a balanced perspective of non‐ideal housing conditions for planning interventions. Even in these conditions, positive characteristics can be identified to reinforce family functioning and well‐being. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   
7.
Developing synchronised player movements for fluent competitive match play is a common goal for coaches of team games. An ecological dynamics approach advocates that intra-team synchronization is governed by locally created information, which specifies shared affordances responsible for synergy formation. To verify this claim we evaluated coordination tendencies in two newly-formed teams of recreational players during association football practice games, weekly, for fifteen weeks (thirteen matches). We investigated practice effects on two central features of synergies in sports teams – dimensional compression and reciprocal compensation here captured through near in-phase modes of coordination and time delays between coupled players during forward and backwards movements on field while attacking and defending. Results verified that synergies were formed and dissolved rapidly as a result of the dynamic creation of informational properties, perceived as shared affordances among performers. Practising once a week led to small improvements in the readjustment delays between co-positioning team members, enabling faster regulation of coordinated team actions. Mean values of the number of player and team synergies displayed only limited improvements, possibly due to the timescales of practice. No relationship between improvements in dimensional compression and reciprocal compensation were found for number of shots, amount of ball possession and number of ball recoveries made. Findings open up new perspectives for monitoring team coordination processes in sport.  相似文献   
8.
In this paper, the association between bilingualism and creativity is investigated. In the first part, the results of a literature review are reported. Previous research predominantly found that bilinguals outperform monolinguals on creativity tasks, which was explained by bilinguals’ enhanced executive functioning compared to monolinguals, and their experience with multiple cultures. Most previous research has examined the relationship between bilingualism and creativity within a psychological trait framework, which does not take into account that cognitive processes are regarded to be situated‐embodied, meaning that they are influenced by environmental factors, and by a person's perceptions of and actions towards these environmental factors. In the second part, we discuss an alternative approach, in which creativity can be defined as the emerging skill of an individual to discover affordances, to come up with creative ideas and products. Recommendations for future research are discussed as well.  相似文献   
9.
Three experiments were aimed at verifying whether the modality of interaction with objects and the goals defined by the task influences the weight of the properties used for categorization. In Experiment 1 we used everyday objects (cups and glasses). In order to exclude that the results depended on pre-stored categorical knowledge and to assess the role of a purely perceptual property such as colour, novel objects were used respectively in Experiment 2 and Experiment 3. Participants experienced objects in different modalities of interaction: Vision, Vision+Action, Action, and Mirror (they observed an experimenter touching and lifting them), then they were submitted to a similarity evaluation task and to a more action-based sorting task. Objects varied in intrinsic properties which had a different degree of interactivity: Grip, Shape, Size and Colour. Overall Grip, the most interactive property, was relevant for categorization, together with Size in Experiment 1 and with Shape in Experiment 2 and Experiment 3. The relevance of Grip in the sorting task confirms that goal-relevant properties are more weighted. The absence of a modality effect is discussed in the framework of the theories arguing that the vision of objects and of conspecifics interacting with objects automatically activates motor information.  相似文献   
10.
The consequences of social interaction can be variable, sometimes harmful, but often rewarding. The adaptive social perceiver must therefore determine which interactions are worthwhile pursuing and which are not. The present research investigated whether subtle but meaningful differences in facial expressions are perceived in terms of the affordance of approachability. Participants engaged in simulated social encounters with targets displaying enjoyment smiles, non-enjoyment smiles or neutral expressions while fluctuations in their posture were measured. The results indicated systematic differences in perceived approachability as a function of facial expression and target sex. These findings are discussed in terms of the functional coupling between social perception and action with respect to the information that specifies the affordance of approachability.  相似文献   
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