首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   23篇
  免费   1篇
  国内免费   1篇
  2020年   3篇
  2019年   1篇
  2018年   1篇
  2017年   1篇
  2016年   4篇
  2015年   1篇
  2014年   2篇
  2013年   5篇
  2012年   1篇
  2011年   1篇
  2009年   2篇
  2008年   1篇
  2006年   1篇
  2005年   1篇
排序方式: 共有25条查询结果,搜索用时 15 毫秒
1.
Abstract

This paper is concerned with anaesthesia, loss of feeling or state of lifelessness, including numbness, helplessness and paralysis in the university counsellor, and explores briefly contributions to such states in a university counsellor.  相似文献   
2.
3.
Purpose: The aim of this study was to evaluate the coordination of the shoulder girdle muscles among subjects with or without neck-shoulder pain performing repetitive arm movement at either a slow or fast pace. Methods: Thirty female adults were allocated to one of two groups—healthy controls or cases with neck-shoulder pain. Surface electromyography (sEMG) signals from the clavicular, acromial, middle and lower trapezius portions and the serratus anterior muscles were recorded during a task performed for 20 min at a slow pace and 20 min at a fast pace. The root mean square (RMS), relative rest time (RRT) and normalised mutual information (NMI, an index of functional connectivity between two muscles in a pair) were computed. Results: No significant differences on RMS, RRT and NMI were found between groups. For both groups, the fast movement pace resulted in increased levels of RMS, lower degrees of RRT and higher NMI compared to the slow pace. No interaction between group and movement pace was found. Conclusions: This study highlights the change in sEMG activity of muscles to meet the demands of performing a task at fast movement pace. The fast pace imposed a higher muscle demand evidenced by increased sEMG amplitude, low degree of muscle rest and increased functional connectivity for subjects in both the case and control groups. No indication of impaired sEMG activity was found in individuals with neck-shoulder pain.  相似文献   
4.
涂冬波  蔡艳  戴海琦  丁树良 《心理学报》2011,43(11):1329-1340
本研究介绍并引进了现代测量理论中的前沿技术—— 多维项目反应理论, 采用MCMC算法实现了其参数估计; 并将MIRT应用于瑞文高级推理测验, 以探讨MIRT在心理测验中的具体应用。研究结果表明:(1)本研究自主编制的MIRT参数估计程序基本可行, 其估计的精度与国外研究结论相当甚至更好。(2)在测验维度和样本容量两因素完全随机实验设计下(2×3), 随着被试和题目样本容量的增加, MIRT参数估计的精度越高且估计的稳定性越强; 但随着测验维度的增加, MIRT参数估计精度和稳定性均随之降低。(3)MIRT对心理测验的分析比UIRT能提供更为精确和细致的信息。它对心理测验的编制、开发及评价具有重要的指导和参考价值, 值得引进及借鉴。  相似文献   
5.
A double-dissociation in infants' representations of object arrays   总被引:5,自引:0,他引:5  
Feigenson L 《Cognition》2005,95(3):B37-B48
Previous studies show that infants can compute either the total continuous extent (e.g. Clearfield, M.W., & Mix, K.S. (1999). Number versus contour length in infants' discrimination of small visual sets. Psychological Science, 10(5), 408-411; Feigenson, L., & Carey, S. (2003). Tracking individuals via object-files: evidence from infants' manual search. Developmental Science, 6, 568-584) or the numerosity (Feigenson, L., & Carey, S. (2003). Tracking individuals via object-files: evidence from infants' manual search. Developmental Science, 6, 568-584) of small object arrays. The present experiments asked whether infants can compute both extent and number over a given array. Experiment 1 used a habituation procedure to show that 7-month-old infants can compute numerosity when the objects in the array contrast in color, pattern, and texture. Experiment 2 revealed that, with these heterogeneous arrays, infants no longer represent the array's total continuous extent. Since previous work shows that infants compute continuous extent but not numerosity when objects have identical rather than contrasting properties, these results form a double dissociation. Infants computed number but not extent over representations of contrasting objects, and computed extent but not number over representations of identical objects.  相似文献   
6.
Electromyography-based human-computer interface development is an active field of research. However, knowledge on the effects of muscle fatigue for specific devices is limited. We have developed a novel myoelectric human-computer interface in which subjects continuously navigate a cursor to targets by manipulating a single surface electromyography (sEMG) signal. Two-dimensional control is achieved through simultaneous adjustments of power in two frequency bands through a series of dynamic low-level muscle contractions. Here, we investigate the potential effects of muscle fatigue during the use of our interface. In the first session, eight subjects completed 300 cursor-to-target trials without breaks; four using a wrist muscle and four using a head muscle. The wrist subjects returned for a second session in which a static fatiguing exercise took place at regular intervals in-between cursor-to-target trials. In the first session we observed no declines in performance as a function of use, even after the long period of use. In the second session, we observed clear changes in cursor trajectories, paired with a target-specific decrease in hit rates.  相似文献   
7.
In this study, we used event-related potentials (ERPs) to evaluate the contribution of surface color and color knowledge information in object identification. We constructed two color-object verification tasks - a surface and a knowledge verification task - using high color diagnostic objects; both typical and atypical color versions of the same object were presented. Continuous electroencephalogram was recorded from 26 subjects. A cluster randomization procedure was used to explore the differences between typical and atypical color objects in each task. In the color knowledge task, we found two significant clusters that were consistent with the N350 and late positive complex (LPC) effects. Atypical color objects elicited more negative ERPs compared to typical color objects. The color effect found in the N350 time window suggests that surface color is an important cue that facilitates the selection of a stored object representation from long-term memory. Moreover, the observed LPC effect suggests that surface color activates associated semantic knowledge about the object, including color knowledge representations. We did not find any significant differences between typical and atypical color objects in the surface color verification task, which indicates that there is little contribution of color knowledge to resolve the surface color verification. Our main results suggest that surface color is an important visual cue that triggers color knowledge, thereby facilitating object identification.  相似文献   
8.
9.
How does the brain learn to recognize an object from multiple viewpoints while scanning a scene with eye movements? How does the brain avoid the problem of erroneously classifying parts of different objects together? How are attention and eye movements intelligently coordinated to facilitate object learning? A neural model provides a unified mechanistic explanation of how spatial and object attention work together to search a scene and learn what is in it. The ARTSCAN model predicts how an object's surface representation generates a form-fitting distribution of spatial attention, or "attentional shroud". All surface representations dynamically compete for spatial attention to form a shroud. The winning shroud persists during active scanning of the object. The shroud maintains sustained activity of an emerging view-invariant category representation while multiple view-specific category representations are learned and are linked through associative learning to the view-invariant object category. The shroud also helps to restrict scanning eye movements to salient features on the attended object. Object attention plays a role in controlling and stabilizing the learning of view-specific object categories. Spatial attention hereby coordinates the deployment of object attention during object category learning. Shroud collapse releases a reset signal that inhibits the active view-invariant category in the What cortical processing stream. Then a new shroud, corresponding to a different object, forms in the Where cortical processing stream, and search using attention shifts and eye movements continues to learn new objects throughout a scene. The model mechanistically clarifies basic properties of attention shifts (engage, move, disengage) and inhibition of return. It simulates human reaction time data about object-based spatial attention shifts, and learns with 98.1% accuracy and a compression of 430 on a letter database whose letters vary in size, position, and orientation. The model provides a powerful framework for unifying many data about spatial and object attention, and their interactions during perception, cognition, and action.  相似文献   
10.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号