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1.
The fluency of stimulus processing significantly contributes to recognition memory judgments. We investigated the effect of processing fluency induced by attentional cueing on recognition judgments. Participants performed a Remember/Know recognition test, while their spatial attention was manipulated in the test session. Stimulus location was either predicted (congruent condition) or unpredicted (incongruent condition) using an arrow cue. The results revealed that familiarity-based false recognition increased in the incongruent condition wherein the participants may have attributed part of the perceived disfluency to the attentional cue, and they may have overestimated the fluency for the stimulus, leading to increased false recognition. However, in the congruent condition, the participants may have attributed some parts of the perceived fluency to the attentional cue and underestimated the fluency for the stimulus, leading to decreased false recognition. In sum, stimulus-irrelevant attentional cueing induces unintentional processing about the source of fluency and biases recognition memory.  相似文献   
2.
Numerous previous studies have shown that partial-interval sampling in direct observation systematically overestimates duration and underestimates frequency. Whole-interval sampling systematically underestimates both duration and frequency. This paper presents a post hoc method through which the systematic errors in duration estimates in partial-interval sampling and whole-interval sampling can be minimized.  相似文献   
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卡车驾驶员速度估计研究   总被引:4,自引:0,他引:4  
李小华  彭楚翘 《心理科学》1997,20(6):525-529
用速度知觉测试仪,对251名男性卡车驾驶员在四种实验条件下的速度估计准确性进行了测量。结果发现:安全组卡车驾驶员的速度估计准确性优于事故组卡车驾驶员,两者在低速条件下差异不显著,高速条件下差异显著;事故组卡车驾驶员的高估次数高于安全组卡车驾驶员,低速条件下两者不显著.高速条件下差异显著;事故多发组与安全组卡车驾驶员的速度估计准确性在高速及低速长距离条件下差异显著;速度及距离对速度估计准确性有显著影响,且两者之间存在显著的交互作用;年龄对速度估计准确性无显著影响。  相似文献   
5.
The present study compared rats' behavioral changes on three tasks on the radial-arm maze. In the free-choice task (0Fo/8Fr; no forced choice/eight free choices), rats performed efficiently with the simple response pattern of sequential adjacent-arm choices. In the two forced-choice tasks (3Fo/5Fr and 5Fo/3Fr), rats performed as efficiently as 0Fo/8Fr but showed no particular response patterns. The frequency of arm investigation was the highest in 5Fo/3Fr, and was higher in 3Fo/5Fr than in 0Fo/8Fr. The probability of correct rejection, avoiding re-entry to visited arms after investigation, was also higher in 3Fo/5Fr and 5Fo/3Fr than in 0Fo/8Fr. These results suggest that the rats could adjust their behavior to the task demands.  相似文献   
6.
Prediction accuracy of text recall was studied in two experiments. Text characteristics (i.e., consistency and distinctiveness) were manipulated in Experiment 1, and familiarity with the reading-task in Experiment 2. The results were also analyzed and discussed in terms of easy processing (Experiment 1), and in terms of increased and more active processing (Experiment 2). Text characteristics did not affect prediction accuracy. However, being familiar with the reading-task led to good and long-lasting prediction accuracy. Thus, subjects reading a school-book text, instructed to learn the contents of it demonstrated reliable memory awareness, both for immediate recall and for delay of one week. It was also suggested that increased processing demands and active reading enhances prediction accuracy.  相似文献   
7.
分辨学习中大鼠PP-CA_3突触效应有习得性LTP产生,进一步观察到MF-CA_3及Comm-CA_3也同步地产生习得性LTP,表明几种输入突触都产生习得性LTP,而MF-CA_3突触效应增强的程度则较Comm-CA_3的为大(P<0.01)。海马CA_3注入印防己毒素能易化PP-CA_3突触习得性LTP的产生,工作发现一侧海马CA_3注印防己毒素,易化对侧MF-CA_3突触习得性LTP的产生,表明两侧海马CA_3区在其习得性LTP的形成上是相互协同的。  相似文献   
8.
The ability to retain lists of verbal and nonverbalizable items across recurrent recognition tasks was tested in three groups: (1) stroke patients with a left-brain lesion and aphasia, (2) stroke patients with a right-brain lesion and left hemiplegia, and (3) nonneurologically impaired outpatients. As determined with signal detection measures, aphasics were deficient in discriminating words that were to be remembered from those that were not; their recognition of nonverbal visual (geometric art) or auditory (bird calls) patterns, however, was unimpaired. Left hemiplegics showed the opposite pattern. After a long-term interval (<10 min), correct recognition of words was diminished in all groups whereas recognition of visual patterns increased. Both groups of stroke patients adopted material-specific decision criteria which in part accounted for the dissociation of verbal and nonverbal recognition memory by laterality of lesion. Item analysis indicated that aphasics' verbal memory difficulties were affected by acoustic-semantic confusion of list words.  相似文献   
9.
This paper develops a novel psycholinguistic parser and tests it against experimental and corpus reading data. The parser builds on the recent research into memory structures, which argues that memory retrieval is content-addressable and cue-based. It is shown that the theory of cue-based memory systems can be combined with transition-based parsing to produce a parser that, when combined with the cognitive architecture ACT-R, can model reading and predict online behavioral measures (reading times and regressions). The parser's modeling capacities are tested against self-paced reading experimental data (Grodner & Gibson, 2005), eye-tracking experimental data (Staub, 2011), and a self-paced reading corpus (Futrell et al., 2018).  相似文献   
10.
Representing a world or a physical/social environment in an agent’s cognitive system is essential for creating human-like artificial intelligence. This study takes a story-centered approach to this issue. In this context, a story refers to an internal representation involving a narrative structure, which is assumed to be a common form of organizing past, present, future, and fictional events and situations. In the artificial intelligence field, a story or narrative is traditionally treated as a symbolic representation. However, a symbolic story representation is limited in its representational power to construct a rich world. For example, a symbolic story representation is unfit to handle the sensory/bodily dimension of a world. In search of a computational theory for narrative-based world representation, this study proposes the conceptual framework of a Cogmic Space for a comic strip-like representation of a world. In the proposed framework, a story is positioned as a mid-level representation, in which the conceptual and sensory/bodily dimensions of a world are unified. The events and their background situations that constitute a story are unified into a sequence of panels. Based on this structure, a representation (i.e., a story) and the represented environment are connected via an isomorphism of their temporal, spatial, and relational structures. Furthermore, the framework of a Cogmic Space is associated with the generative aspect of representations, which is conceptualized in terms of unconscious- and conscious-level processes/representations. Finally, a proof-of-concept implementation is presented to provide a concrete account of the proposed framework.  相似文献   
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