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1.
Marciniec  Jacek 《Studia Logica》1997,58(3):339-355
In this paper the notion of unifier is extended to the infinite set case. The proof of existence of the most general unifier of any infinite, unifiable set of types (terms) is presented. Learning procedure, based on infinite set unification, is described.  相似文献   
2.
殷融  赵嘉 《心理科学进展》2021,29(7):1264-1278
语法是人类交流系统有别于其他动物的关键特征之一。行为比较研究表明, 除人类外的其他灵长目动物也能理解并掌握抽象的顺序排序规则; 神经生物学比较研究表明, 支持排序处理的神经机制来自人类与其他灵长目动物共同具有的脑区。因此语法所依赖的序列学习能力在人类与其他灵长目动物间具有进化连续性。词汇限制假说、事件感知假说与自我驯化假说分别从不同角度对人类语法的进化起源进行了解释。未来研究需要探讨人工语法任务中所发现的脑神经机制是否是层级结构加工的通用处理器, 并进一步澄清语义加工与语法加工的关系。  相似文献   
3.
Casadio  Claudia  Lambek  Joachim 《Studia Logica》2002,71(3):315-329
In this paper we consider the relations existing between four deductive systems that have been called categorial grammars and have relevant connections with linguistic investigations: the syntactic calculus, bilinear logic, compact bilinear logic and Curry's semantic calculus.  相似文献   
4.
Junko Mori 《Human Studies》1999,22(2-4):447-473
The present study investigates the ways in which Japanese speakers negotiate their opinions in conversational interaction. On the one hand, speakers are apt to exaggerate a particular aspect of a given issue in asserting their opinion, on the other hand, they may also incorporate a self-qualification admitting a potential problem in their claim. By expressing their awareness of the problem before it is pointed out by the co-participants, the speakers seem to get license to proffer an exaggerated or overgeneralized claim and to increase their chance of receiving an affiliative response. This study explicates the mechanism through which such a self-qualifying clause emerges in the development of opinion-negotiation sequences. Further, as a contribution to a growing body of research on "interaction and grammar" (Ochs, Schegloff, and Thompson, 1996), this study explores the use of "contrastive" markers, -kedo and demo, in constructing turns and sequences in opinion-negotiation. The data demonstrate these two structurally different types of markers play distinct roles in differentiating and yet conjoining the speakers' assertion and self-qualification.  相似文献   
5.
Hiroko Tanaka 《Human Studies》1999,22(2-4):363-395
This paper employs conversation analysis to examine the inter-connection between grammar and displays of contextual understanding, social identity, and social relationships as well as other activities clustering around turn-endings in Japanese talk-in-interaction, while undertaking a restricted comparison with the realisation of similar activities in English. A notable feature of turn-endings in Japanese is the particular salience of grammatical construction on the interactional activities they accomplish. Complete turns which are also syntactically complete are shown to be associated with the explicit display of contextual features, whereas syntactically incomplete turns are designed to circumvent or minimise such displays. The explicit or implicit display of one's social and contextual relationship to the interactional environment is therefore seen to be an integral part of the performance of social actions in Japanese. On the other hand, in English, it is more difficult to establish a clear association between grammar and the inclusion or avoidance of contextual displays.  相似文献   
6.
George Psathas 《Human Studies》1999,22(2-4):397-423
The present study reports on the use of a linguistic category "interrogative," which has been traditionally associated with the act of questioning, and its use in argument talk in Japanese. Based on the observation that interrogative utterances in argument data are regularly followed by non-answers, it is argued that interrogative utterances in argument sequences may not be designed/interpreted as doing questioning. Such use of interrogatives can become an orderly practice to which participants orient themselves in social activities recognizable as arguments. However, though an answer is not expected, the recipient invariably provides some form of response, or the initial speaker seeks such a response when none is provided. Thus the nature of interrogatives as a grammatical category seems to reside in the basic structural unit of social interaction [recipient-oriented action]-[response]. In general, this study is intended to show the dynamically interlocking relationship between grammar and interaction by exploring the intricate interplay between a local action for which interrogative grammar is employed, and the sequential environment and activity framework in which the action takes place.  相似文献   
7.
Various theories of moral cognition posit that moral intuitions can be understood as the output of a computational process performed over structured mental representations of human action. We propose that action plan diagrams—“act trees”—can be a useful tool for theorists to succinctly and clearly present their hypotheses about the information contained in these representations. We then develop a methodology for using a series of linguistic probes to test the theories embodied in the act trees. In Study 1, we validate the method by testing a specific hypothesis (diagrammed by act trees) about how subjects are representing two classic moral dilemmas and finding that the data support the hypothesis. In Studies 2–4, we explore possible explanations for discrete and surprising findings that our hypothesis did not predict. In Study 5, we apply the method to a less well‐studied case and show how new experiments generated by our method can be used to settle debates about how actions are mentally represented. In Study 6, we argue that our method captures the mental representation of human action better than an alternative approach. A brief conclusion suggests that act trees can be profitably used in various fields interested in complex representations of human action, including law, philosophy, psychology, linguistics, neuroscience, computer science, robotics, and artificial intelligence.  相似文献   
8.
Truly flower-naïve bumblebees, with no prior rewarded experience for visits on any visual patterns outside the colony, were tested for their choice of bilaterally symmetric over asymmetric patterns in a radial-arm maze. No preference for symmetry was found. Prior training with rewarded black and white disks did, however, lead to a significant preference for symmetry. The preference was not specific to symmetry along the vertical axis: a preference for horizontal symmetry was found as well. The results challenge the notion that a preference for bilateral symmetry is unlearned. The preference for symmetry was the product of non-differential conditioning.  相似文献   
9.
The acquisition of complex motor, cognitive, and social skills, like playing a musical instrument or mastering sports or a language, is generally associated with implicit skill learning (SL). Although it is a general view that SL is most effective in childhood, and such skills are best acquired if learning starts early, this idea has rarely been tested by systematic empirical studies on the developmental pathways of SL from childhood to old age. In this paper, we challenge the view that childhood and early school years are the prime time for skill learning by tracking age‐related changes in performance in three different paradigms of SL. We collected data from participants between 7 and 87 years for (1) a Serial Reaction Time Task (SRT) testing the learning of motor sequences, (2) an Artificial Grammar Learning (AGL) task testing the extraction of regularities from auditory sequences, and (3) Probabilistic Category Learning in the Weather Prediction task (WP), a non‐sequential categorization task. Results on all three tasks show that adolescence and adulthood are the most efficient periods for skill learning, since instead of becoming less and less effective with age, SL improves from childhood into adulthood and then later declines with aging.  相似文献   
10.
Appreciating human movement can be a powerful aesthetic experience. We have used apparent biological motion to investigate the aesthetic effects of three levels of movement representation: body postures, movement transitions and choreographic structure. Symmetrical (ABCDCBA) and asymmetrical (ABCDBCA) sequences of apparent movement were created from static postures, and were presented in an artificial grammar learning paradigm. Additionally, “good” continuation of apparent movements was manipulated by changing the number of movement path reversals within a sequence. In an initial exposure phase, one group of participants saw only symmetrical sequences, while another group saw only asymmetrical sequences. In a subsequent test phase, both groups rated all sequences on an aesthetic evaluation scale. We found that posture, movement, and choreographic structure all influenced aesthetic ratings. Separate ratings for the static body postures presented individually showed that both groups preferred a posture that maximized spatial symmetry. Ratings for the experimental sequences showed that both groups gave higher ratings to symmetrical sequences with “good” continuation and lower ratings to sequences with many path reversals. Further, participants who had been initially familiarized with asymmetrical sequences showed increased liking for asymmetrical sequences, suggesting a structural mere exposure effect. Aesthetic preferences thus depend on body postures, apparent movement continuation and choreographic structure. We propose a hierarchical model of aesthetic perception of human movement with distinct processing levels for body postures, movements and choreographic structure.  相似文献   
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